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8.0争霸艾泽拉斯多家媒体与设计师访谈总结

时间:2018-04-18 10:06 作者:SuCoNoNoNo 手机订阅 参与评论(0) 【投稿】
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8.0争霸艾泽拉斯多家媒体与设计师访谈总结,一起来看下吧!
Battle for Azeroth Interview with WoW Developers

Blizzardwatch and our team sat down with Jimmy Lo (Senior Concept Artist) and Travis Day (Senior Producer) to ask some questions about Battle for Azeroth.

Blizzardwatch和MMO-Champion采访了Jimmy Lo,Travis Day:

Arathi is the only announced Warfront, but there are definitely more planned. The goal is to have a rotation of different locations by the time all the patches are out.

阿拉希是唯一被宣布的战争前线,但设计团队肯定会有更多的计划。我们的目标是在所有的补丁推出之后,不同的战争前线可以进行轮换。

The team likes to control specific class fantasy and so it will be on a case by case basis whether or not spec specific artifact weapon transmogs will be allowed by different specs.

喜欢独特幻化的群体,可以幻化被允许的神器外观。

Thin humans are a different body type for the Kul Tiran humans. They are not a different race. The team wanted bigger and smaller models to fit the various NPC roles and add more flavor to the world.

对于库尔提拉斯人来说,瘦人是不同的身体类型。 他们不是一个不同的种族。 团队希望更大更小的模型适合各种NPC角色,并为世界增添更多味道。

The way the opening of Battle for Azeroth plays out with the burning of Teldrassil, the team hopes that what happened is open for debate. It is likely that the belief will be that Sylvanas burned the tree, but how much of the Horde is behind that decision is open to debate, as well as how much of the retribution is Anduin proving his manhood.

《争霸艾泽拉斯》的开幕式随着泰达希尔的焚烧而展开,设计团队希望所发生的事情可以让玩家们进行讨论。玩家们认为很有可能是希尔瓦娜斯烧毁了这棵树,但是这个决定背后牵着着多少部落是值得讨论的。还有安度因为了证明他的成熟遭到了多少报应。

The art team is always looking at races to see what customizations can be added. With the focus on Allied Races, the team has wondered what options should be revisited on existing races and update as needed, such as with the Blood Elf golden eyes.

艺术团队一直观察在种族外观上可以添加哪些自定义设置。 随着对盟军种族的关注,该团队想知道现有种族中,应该重新审视某些选项,并根据需要进行更新,例如拥有金色眼眸的可爱血精灵小姐姐。

The team is not 100% sure how the future Allied Races will be unlocked. They used the ones on live to see what motivates the players. Some races might be unlocked organically just by progressing in the Battle for Azeroth story. This might also affect where and what level the allied race starts at.

设计团队不能100%确定未来盟军种族将如何解锁。 他们通过现场直播来了解使玩家兴奋的原因。 仅仅通过在《争霸艾泽拉斯》战役中取得进展,一些种族可能会被逐渐地解锁。 这也可能会影响盟军种族起初的等级和地点。

Battle for Azeroth will have a War Campaign which is an ongoing chapter story similar to how Suramar played out. The campaign will begin during questing and continue at max level.

《争霸艾泽拉斯》将会有一次军备竞赛,这是一个持续的章节故事,类似于苏拉玛战役。 该活动将在任务期间开始,并在满级时继续。

The team is getting a little more open to different race/class combinations, such as the introduction of a Night Elf Paladin during the Legion story. There is nothing planned in the near future for new combinations.

设计团队对不同的种族/职业组合更加开放,例如在军团故事中引入夜精灵圣骑士。 不过近期内没有计划新的组合。

The team is interested in using the new AI in other aspects of the game, but they want to see how players react to it first. It is doubtful it will be used for all NPCs in the world, but possibly things like rare spawns.

设计团队有兴趣在游戏的其他方面使用新的先进AI,但首先团队希望看到玩家如何对它做出反应。 这是值得考虑,先进AI将被用于世界上所有的NPC,但也可能只是稀有怪物具备。

The new AI can do things like jump and line of sight you.

新的AI可以跳跃和盯着你看。

In terms of storylines for zones, the team starts off with a premise and displays it through key art and imagery. After the aesthetic is set up, the team discusses where the story will go and what the story is trying to tell. The existential threats and story form the cohesive world and allows the team to set up how they want the players to traverse these locales.

在区域故事情节方面,团队从一个前提出发,通过关键艺术和图像展示的设定。 美学设定完成后,小组讨论故事发生的位置以及故事想要说明的内容。存在的威胁和故事形成了凝聚力的世界,并允许团队建立他们希望玩家如何穿越这些区域的方式。

Every quest in the game has gone through about 24 different people before it makes it to live testing. Quests and side quests evolve as different team members test them.

游戏中的每一个任务都经过大约24个人的打磨,然后才能进行测试。 随着不同的团队成员对他们进行测试,主线任务和支线任务会发生变化。

One of the primary characters in Kul Tiras comes from one of the artists. The character’s story was pitched and was well received and so was placed in the game.

主要角色之一,库尔提拉斯人来自我们团队的一位艺术设计师。 这个角色的故事很受欢迎,因此被安置在游戏中。

One of the quest designers is responsible for the creepy girl in Drustvar’s story. She worked mostly on Tiragarde Sound, but pitched an idea for the Drustvar story once she heard the background information on the zone.

一位任务设计师负责在德鲁斯瓦任务中,骨悚然的萝莉任务。她主要在Tiragarde Sound上工作,但是一听到关于该区域的背景信息,就为德鲁斯瓦的故事提供了一个主意。

The goal for the Heart of Azeroth is to have traits on each tier that are applicable both generally and specifically to each spec of your class. This will likely make it so that you have different gear pieces for your head, shoulders and chest that you prefer for each of your specs.

艾泽拉斯之心的目标是在每一层都有适用于你每个职业的规范特性。这可能会使你的收集多件头部,肩膀和胸部装备,让你搭配你喜欢的风格。

The team believes it’s a healthy part of gameplay to collect different sets based on different gameplay. This includes PvP and different specs. There will be traits that are useful for all different styles of game play such as increased crit chance on abilities, which is beneficial regardless of PvP or PvE.

设计团队认为,根据不同的游戏玩法收集不同的装备是游戏的一个健康部分。 这包括PvP和不同的专精。 将会有适用于所有游戏玩法的特质,例如增加暴击几率,无论PvP还是PvE都是有益的。

Questing gear will have smaller increases to abilities than max level gear and higher item level gear.

与120级的装备和更高物品等级的装备相比,任务装备的能力增加幅度更小。

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