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8.0争霸艾泽拉斯多家媒体与设计师访谈总结

时间:2018-04-18 10:06 作者:SuCoNoNoNo 手机订阅 参与评论(0) 【投稿】
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8.0争霸艾泽拉斯多家媒体与设计师访谈总结,一起来看下吧!
Invenglobal

Invenglobal interviewed senior producer Travis Day, principal artist Jimmy Lo, and senior designer Steve Burke.

Invenglobal采访了Travis Day,Jimmy Lo,Steve Burke:

When asked about unique class raid buffs and the danger of some classes being unwanted due to lower-quality abilities, Travis replied that it's good to have diversity in raid encounters so different classes can shine on different bosses. Classes have different buffs ties into the variation.

当被提及不同的职业的团队Buff和由于职业强度不够存在被人嫌弃的风险,Travis回答道:在团队副本中,拥有多样化是一件好事,这样不同的职业可以在不同的Boss都有闪光点。职业们的Buff选取应该由变化多端的副本环境决定。

However, it would definitely be a problem if a class was completely excluded from a raid.

然而,如果一个职业被排除在团本外,那肯定是一个问题。

The minimum spec requirements are increasing in Battle for Azeroth. By moving the requirements up, it lets Blizzard have more freedom to do things with weather effects and systems. In the past, they were able to have some 32-bit client support by doing some odd things to free up storage. For example, Vrykul NPCs were stored as a race, even though they weren't playable, and freeing up that old race allowed Demon Hunter support in the 32-bit client.

最低的电脑配置要求在《争霸艾泽拉斯》中将会提高。通过提高硬件需求,暴雪团队可以更加自由的处理天气影响和系统。以前,程序员们通过做一些奇怪的事情来释放存储空间,从而支持32位客户端。例如,维库人的NPC被存储作为一个种族,即使他们不可玩。释放旧的种族占位符让恶魔猎手更好的支持32位客户端。

Lore-wise, G'huun is less powerful than an Old God.

鲜血魔神与古神相比,要弱一些。

The story leading up to 8.0 will have more of the blanks filled in. Blizzard wants to "end up in a place where the Horde can make an argument that the Alliance started it and vice versa, as is the lead of all conflicts." Travis feels Sylvanas is not evil--she is aggressive and is trying to defend her people.

导致进入8.0的前夕故事将会进行更多的补充。暴雪团队希望将前夕故事结束于“部落认为联盟宣战了”,对于联盟来说,反之亦然。这是所有冲突的导火索。设计师Travis认为希尔瓦娜斯并不是邪恶的,只是具有侵略性,并试着去捍卫她的人民。

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