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8.0争霸艾泽拉斯多家媒体与设计师访谈总结

时间:2018-04-18 10:06 作者:SuCoNoNoNo 手机订阅 参与评论(0) 【投稿】
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8.0争霸艾泽拉斯多家媒体与设计师访谈总结,一起来看下吧!
MMO-Champion / BlizzardWatch

MMO-Champion & Blizzard Watch interviewed Senior Producer Travis Day and Senior Concept Artist Jimmy Lo.

MMO-Champion & Blizzard Watch专访设计师Travis Day 和 Jimmy Lo:

For Warfronts, other than Stromgarde, they aren't ready to announce any additional locations yet.

对于战争前线,除了激流堡,设计团队们还没有准备好宣布其它地图或者内容。

Some Artifact Weapons appearances may be able to be used by other specs on a case-by-case basis as they have a very spec-specific in their look and art style but they want to control the thematic class fantasy.

一些神器外观将会得到保留,它们实在是太酷了,是我们美术团队的智慧结晶,在艺术风格上具有代表性。另外我们还支持跨专精幻化,但某些专精不行,那显得很突兀。

Specific mention was made to Void-y Holy Priests

上述论点尤其指触手系牧师,我们没法认同唱着神圣赞美诗还拿着触手匕首这样的行为。

Who started the attack? A lot of it will be up to debate. They think that you'll come to the conclusion that Sylvanas burned the tree, but how much of the Horde is behind that? And how much of the retribution is driven by Anduin trying to prove something versus the strategic objective.

谁先动的手?许多问题有待讨论,设计团队们认为你会觉得是希尔瓦纳斯烧毁了泰达希尔,但是在这件事的背后又有多少的部落受到牵连?安度因为了证明某些东西与战略目的不同,导致了多少的报应?

Chapter Questing like with Suramar will be present in Battle for Azeroth. They do have two new capital cities of Boralus and Zandalar but invested heavily into the War Campaign.

《争霸艾泽拉斯》的剧情章节将会以苏拉玛战役一样的方式呈现给玩家。两个落实的新都城,赞达拉和伯拉勒斯将投入巨大的资源在战役中。

It's possible that the advanced AI from Islands may slowly be expanded into the World through rares or random spawns.

来自岛屿的先进AI在未来很可能会通过稀有怪物或者随机事件,慢慢扩展到整个世界。

A lot of work goes into creating an individual zone starting with a premise, moving into visuals, stories and more! Check out the full story for the full answer

许多开发任务首先起始于建立一块独立的地图区域,然后是视觉贴图,接着是剧本或者更多其它的东西。为了得知所有疑惑的解答,你需要游玩一个完美的故事。

The idea is that Azerite traits will contain abilities that will not change when you change spec. When you swap specs you may want to swap gear pieces. Collecting multiple gear sets and having those for specific purposes and roles is an interesting an healthy part of gameplay.

艾泽里特特质不会在切换专精时改变。当你切换专精后,为了获取符合该专精的特质,你需要更换别的装备。收集多个装备,用于特定的打法和专精是游戏中非常有趣的事情。

As you increase in power, the traits get increasingly specific but at the lower levels, especially for questing gear, it's generic.

随着玩家力量的积累,特质将会越来越独特。但在玩家较低等级的时候,特别是对于任务装备来说,这些特质是通用的。

Specific mention:歧义:1.具体的描述;2.个别的语言

rares or random spawns:歧义:1.稀有或者随机事件;2.稀有怪物或者随机事件

任务装备给予的特质是所有人,所有情况,都能适用的。

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