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8.0争霸艾泽拉斯多家媒体与设计师访谈总结

时间:2018-04-18 10:06 作者:SuCoNoNoNo 手机订阅 参与评论(0) 【投稿】
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8.0争霸艾泽拉斯多家媒体与设计师访谈总结,一起来看下吧!

At the recent Battle for Azeroth media day, many influenceRs and press outlets were able to interview WoW Developers. Here is a roundup of all the interviews that we've found and a quick summary of each.

在最近的《争霸艾泽拉斯》媒体开放日,许多具有影响力的媒体采访到了WOW的设计师们。我们在如下陈列了不同的采访内容,并且作出了简短的总结。

media day:媒体日:向媒体开放采访的日子,我们常知的“设计师访谈”。

There was also a general Q&A session with Ion Hazzikostas and we also had an interview with Muffinus to learn more about Wrathion and Islands Expeditions, including Islands will be account-wide meaning you can level alts through them!

这通常包含一个与Ion Hazzikostas进行的Q&A环节,与此同时我们开放对Muffinus进行采访,以此来了解更多关于黑龙王子和岛屿探险,其中提及的岛屿将全账号共享,这意味着你可以通过它们练小号。

be account-wide:歧义:1.被广泛描述;2.用户范围内;

level alt:歧义:1.练小号;2.对...尖叫

美服玩家通常需要支付更多的费用在于附加内容,练小号也许很费钱XD。

重点内容

Weather 2.0 has been added to the latest alpha build.

天气系统2.0已经加入最新的A测Bulid。

All of the collection achievements including mounts and pets will be increased in Battle for Azeroth.

《争霸艾泽拉斯》将加入更多的坐骑和宠物收集成就。

The idea is that Azerite traits will contain abilities that will not change when you change spec. When you swap specs you may want to swap gear pieces.

新设计:艾泽里特特质不会在切换专精时改变。当你切换专精后,为了获取符合该专精的特质,你需要更换别的装备。

Collecting multiple gear sets and having those for specific purposes and roles is an interesting an healthy part of gameplay.

收集多个装备,用于特定的打法和专精是游戏中非常有趣的事情。

There will be a new type of pet charm and new rewards that you can only get with the new charm. This new charm will also be used to purchase the upgrade stones. The old charms are sticking around and can be used to purchase the existing rewards.

将有一种新的宠物符咒和只能用新符咒换取的全新奖励,新符咒也可用来购买宠物升级石头。旧符咒依然有用,可以用来购买现有的对应奖励。

change spec:歧义:1.切换天赋;2.切换专精;3.切换装备;

gear pieces:歧义:1.轮盘轮片;2.玩家穿戴的装备;

艾泽里特的操作面板有点像一个一环扣一环的大盘子,你的特质是由你的其它装备来的,而且一一对应。

TradeChat

Panser interviewed Jeremy "Muffinus" Feasel, Senior Game Designer for World of Warcraft and Frank Kowalkowski, Assistant Technical Director on World of Warcraft:

Tradechat的记者Panser专访设计师Jeremy:

Island Expeditions are going to be tuned for 3 players, you won't be able to do it solo.

岛屿探险需要3名玩家组队进行,你不能独自完成。

No plans for BFA solo challenges like the Mage Tower, but there are cool ideas for the Brawler's Guild, or other types of solo content people get to watch.

在《争霸艾泽拉斯》之中,没有类似法师塔的个人挑战。但是我们有关于地下搏击的新点子,或者其它人们可以发现的个人挑战。

First Aid was phased out as game design changed. Classes have a lot of self-healing and more defensive abilities, they aren't bandaging a lot. So now the First Aid skills are spread out among other professions.

随着游戏的演变,急救被逐渐淘汰。玩家有更多的自我治疗方式和防御手段,他们不再依赖包扎伤口。我们把急救专业的许多东西拆分到别的专业中,变相的保存了急救专业,同时让其传播得更远。

With Warfronts and Islands being role agnostic, the solo players will have something to do and be able to get an insta-queue.

战争前线和岛屿探险不需要职责确认,我们会为单排玩家提供更快更好的排队序列。

All of the collection achievements including mounts and pets will be increased in Battle for Azeroth.

所有坐骑和宠物的收藏成就都将在《争霸艾泽拉斯》上增加。

Brand new Weather 2.0 system with the latest alpha build

全新的天气2.0系统参与最新A测BULID。

being role agnostic:歧义:1.扮演不能理解的角色;2.被认为是没用的的东西

insta-queue:歧义:1.安装队列;2.以敦促的方式进行地队列

WowChakra

WoWChakra interviewed with Matt Goss & Patrick Dawson:

WoWChakra对Matt Goss 和 Patrick Dawson进行了采访:

New battle pets and skills are on the way.

正在开发新的战斗宠物和技能。

Thrall is still out there!

萨尔仍然在那里!

While micro-holidays do not have permanent rewards, they allow us to relax and take a break from killing bosses and the serious stories of Azeroth.

虽然小假日没有永久性的奖励,但它们能够让我们放松身心,从击杀boss和艾泽拉斯的严肃剧情中休息一下。

The Guild Interface will be revamped soon, adding the Community Feature to the UI.

公会界面将很快进行修改,将社区功能添加到用户界面。

There are thematic rewards from different civilizations from Island Expeditions. For example, if you defeat the Mogu on an Island, you could get a Mogu-themed reward.

海岛远征队伍会得到来自不同文明风格的奖励。例如,如果你在岛上击败魔古人,你可以获得魔古风格的奖励。

The BFA War Campaign serves a similar function to the Class Campaign from Legion as far as furthering the story.

BFA的战争行动的作用与军团版本中的战役相似,只是推动故事发展。

Hazelnuttygames

Hazelnuttygames interviewed Jeremy "Muffinus" Feasel, Senior Game Designer for World of Warcraft, and Frank Kowalkowski, Assistant Technical Director on World of Warcraft:

Hazelnuttygames专访设计师Jeremy:

The Advanced NPCs in Island Expeditions were too smart at first in internal testing and had to be toned down.

海岛探险里加入了先进AI系统的NPC,它们在内测中表现得太过聪明,我们不得不削弱。

While leaderboards and esports would be interesting for Island Expeditions and the framework is possibly there, nothing is planned for 8.0.

天梯系统和电子竞技比赛对于海岛探险可能会很有趣,这样的设计我们可能会采用,对于未来的8.0版本来说,没有什么是敲定不变的。

The Paragon treasure box system is planned to move forward, but pulling back from low drop-rate mounts as rewards.

声望巅峰奖励箱子的机制会保留并继续,但不会再把低几率开出的坐骑作为奖励。

There will be a new type of pet charm and new rewards that you can only get with the new charm. This new charm will also be used to purchase the upgrade stones. The old charms are sticking around and can be used to purchase the existing rewards.

将有一种新的宠物符咒和只能用新符咒换取的全新奖励,新符咒也可用来购买宠物升级石头。旧符咒依然有用,可以用来购买现有的对应奖励。

Pet battle content in Battle for Azeroth will involve new world quests and quirky things interspersed in the zones. There are new cats, chickens, and even chicken hairstyles, as well as new pet ability mechanics. There are pet battle dungeons planned, just not right at 8.0's launch.

争霸艾泽拉斯资料片中的宠物战斗内容将包括新的世界任务和散布在各个区域的古怪事物。有新的猫,鸡,甚至新的鸡类发型以及全新的宠物技能机制。会有新的宠物战斗地下城,只是不确定是否会和8.0一起上线。

The Uuna questline showcased new technology which allows the pet's look to change based on criteria a player completes. In theory, you could upgrade a pet with certain features based on the content you do in game, such as talking to an NPC to toggle on/off a backpack for your pet.

尤娜任务线展示了一项新技术,它允许玩家通过完成一些事情来实现宠物的外观改变。从理论上讲,你可以通过在游戏里完成一些内容来升级一些具有特定功能的宠物,比如与NPC通话,来为你的宠物背上/取下一个双肩背包。

MMO-Champion / BlizzardWatch

MMO-Champion & Blizzard Watch interviewed Senior Producer Travis Day and Senior Concept Artist Jimmy Lo.

MMO-Champion & Blizzard Watch专访设计师Travis Day 和 Jimmy Lo:

For Warfronts, other than Stromgarde, they aren't ready to announce any additional locations yet.

对于战争前线,除了激流堡,设计团队们还没有准备好宣布其它地图或者内容。

Some Artifact Weapons appearances may be able to be used by other specs on a case-by-case basis as they have a very spec-specific in their look and art style but they want to control the thematic class fantasy.

一些神器外观将会得到保留,它们实在是太酷了,是我们美术团队的智慧结晶,在艺术风格上具有代表性。另外我们还支持跨专精幻化,但某些专精不行,那显得很突兀。

Specific mention was made to Void-y Holy Priests

上述论点尤其指触手系牧师,我们没法认同唱着神圣赞美诗还拿着触手匕首这样的行为。

Who started the attack? A lot of it will be up to debate. They think that you'll come to the conclusion that Sylvanas burned the tree, but how much of the Horde is behind that? And how much of the retribution is driven by Anduin trying to prove something versus the strategic objective.

谁先动的手?许多问题有待讨论,设计团队们认为你会觉得是希尔瓦纳斯烧毁了泰达希尔,但是在这件事的背后又有多少的部落受到牵连?安度因为了证明某些东西与战略目的不同,导致了多少的报应?

Chapter Questing like with Suramar will be present in Battle for Azeroth. They do have two new capital cities of Boralus and Zandalar but invested heavily into the War Campaign.

《争霸艾泽拉斯》的剧情章节将会以苏拉玛战役一样的方式呈现给玩家。两个落实的新都城,赞达拉和伯拉勒斯将投入巨大的资源在战役中。

It's possible that the advanced AI from Islands may slowly be expanded into the World through rares or random spawns.

来自岛屿的先进AI在未来很可能会通过稀有怪物或者随机事件,慢慢扩展到整个世界。

A lot of work goes into creating an individual zone starting with a premise, moving into visuals, stories and more! Check out the full story for the full answer

许多开发任务首先起始于建立一块独立的地图区域,然后是视觉贴图,接着是剧本或者更多其它的东西。为了得知所有疑惑的解答,你需要游玩一个完美的故事。

The idea is that Azerite traits will contain abilities that will not change when you change spec. When you swap specs you may want to swap gear pieces. Collecting multiple gear sets and having those for specific purposes and roles is an interesting an healthy part of gameplay.

艾泽里特特质不会在切换专精时改变。当你切换专精后,为了获取符合该专精的特质,你需要更换别的装备。收集多个装备,用于特定的打法和专精是游戏中非常有趣的事情。

As you increase in power, the traits get increasingly specific but at the lower levels, especially for questing gear, it's generic.

随着玩家力量的积累,特质将会越来越独特。但在玩家较低等级的时候,特别是对于任务装备来说,这些特质是通用的。

Specific mention:歧义:1.具体的描述;2.个别的语言

rares or random spawns:歧义:1.稀有或者随机事件;2.稀有怪物或者随机事件

任务装备给予的特质是所有人,所有情况,都能适用的。

Invenglobal

Invenglobal interviewed senior producer Travis Day, principal artist Jimmy Lo, and senior designer Steve Burke.

Invenglobal采访了Travis Day,Jimmy Lo,Steve Burke:

When asked about unique class raid buffs and the danger of some classes being unwanted due to lower-quality abilities, Travis replied that it's good to have diversity in raid encounters so different classes can shine on different bosses. Classes have different buffs ties into the variation.

当被提及不同的职业的团队Buff和由于职业强度不够存在被人嫌弃的风险,Travis回答道:在团队副本中,拥有多样化是一件好事,这样不同的职业可以在不同的Boss都有闪光点。职业们的Buff选取应该由变化多端的副本环境决定。

However, it would definitely be a problem if a class was completely excluded from a raid.

然而,如果一个职业被排除在团本外,那肯定是一个问题。

The minimum spec requirements are increasing in Battle for Azeroth. By moving the requirements up, it lets Blizzard have more freedom to do things with weather effects and systems. In the past, they were able to have some 32-bit client support by doing some odd things to free up storage. For example, Vrykul NPCs were stored as a race, even though they weren't playable, and freeing up that old race allowed Demon Hunter support in the 32-bit client.

最低的电脑配置要求在《争霸艾泽拉斯》中将会提高。通过提高硬件需求,暴雪团队可以更加自由的处理天气影响和系统。以前,程序员们通过做一些奇怪的事情来释放存储空间,从而支持32位客户端。例如,维库人的NPC被存储作为一个种族,即使他们不可玩。释放旧的种族占位符让恶魔猎手更好的支持32位客户端。

Lore-wise, G'huun is less powerful than an Old God.

鲜血魔神与古神相比,要弱一些。

The story leading up to 8.0 will have more of the blanks filled in. Blizzard wants to "end up in a place where the Horde can make an argument that the Alliance started it and vice versa, as is the lead of all conflicts." Travis feels Sylvanas is not evil--she is aggressive and is trying to defend her people.

导致进入8.0的前夕故事将会进行更多的补充。暴雪团队希望将前夕故事结束于“部落认为联盟宣战了”,对于联盟来说,反之亦然。这是所有冲突的导火索。设计师Travis认为希尔瓦娜斯并不是邪恶的,只是具有侵略性,并试着去捍卫她的人民。

Vanion

Vanion and Tonton interviewed game designer Matt Goss and technical director Patrick Dawson.

Vanion and Tonton采访了 Matt Goss和Patrick Dawson:

The developers are aware of the faction imbalance in hardcore raid guilds and have ideas on how to tackle the problem, but nothing to share quite yet.

开发者意识到高端团队的阵营不平衡,并对如何解决这个问题提出了想法,但还没有什么可以共享给媒体的。

The devs do not want you to feel forced to roll an Allied Race for a certain racial, and will keep an eye on racials and adjust if need be.

开发者不希望你觉得被迫为某个种族而选择同盟种族,并会密切关注种族并在需要时进行调整。

It was important, especially with the Kul Tiran and Zandalari Druid forms, to have the forms look really cool as Druids don't get to show equipment.

重要的是要让这些外观看起来很酷,因为德鲁伊无法展示装备。尤其是库尔提拉斯人和赞达拉德鲁伊形式 。

More secrets planned for Battle for Azeroth!

更多关于《争霸艾泽拉斯》的秘密将会被设计!

Blizzard was unaware that the Legion patches worked out to be 77 days apart!

暴雪团队并没有意识到军团补丁的相隔时间正好是77天!

Battle for Azeroth Interview with WoW Developers

Blizzardwatch and our team sat down with Jimmy Lo (Senior Concept Artist) and Travis Day (Senior Producer) to ask some questions about Battle for Azeroth.

Blizzardwatch和MMO-Champion采访了Jimmy Lo,Travis Day:

Arathi is the only announced Warfront, but there are definitely more planned. The goal is to have a rotation of different locations by the time all the patches are out.

阿拉希是唯一被宣布的战争前线,但设计团队肯定会有更多的计划。我们的目标是在所有的补丁推出之后,不同的战争前线可以进行轮换。

The team likes to control specific class fantasy and so it will be on a case by case basis whether or not spec specific artifact weapon transmogs will be allowed by different specs.

喜欢独特幻化的群体,可以幻化被允许的神器外观。

Thin humans are a different body type for the Kul Tiran humans. They are not a different race. The team wanted bigger and smaller models to fit the various NPC roles and add more flavor to the world.

对于库尔提拉斯人来说,瘦人是不同的身体类型。 他们不是一个不同的种族。 团队希望更大更小的模型适合各种NPC角色,并为世界增添更多味道。

The way the opening of Battle for Azeroth plays out with the burning of Teldrassil, the team hopes that what happened is open for debate. It is likely that the belief will be that Sylvanas burned the tree, but how much of the Horde is behind that decision is open to debate, as well as how much of the retribution is Anduin proving his manhood.

《争霸艾泽拉斯》的开幕式随着泰达希尔的焚烧而展开,设计团队希望所发生的事情可以让玩家们进行讨论。玩家们认为很有可能是希尔瓦娜斯烧毁了这棵树,但是这个决定背后牵着着多少部落是值得讨论的。还有安度因为了证明他的成熟遭到了多少报应。

The art team is always looking at races to see what customizations can be added. With the focus on Allied Races, the team has wondered what options should be revisited on existing races and update as needed, such as with the Blood Elf golden eyes.

艺术团队一直观察在种族外观上可以添加哪些自定义设置。 随着对盟军种族的关注,该团队想知道现有种族中,应该重新审视某些选项,并根据需要进行更新,例如拥有金色眼眸的可爱血精灵小姐姐。

The team is not 100% sure how the future Allied Races will be unlocked. They used the ones on live to see what motivates the players. Some races might be unlocked organically just by progressing in the Battle for Azeroth story. This might also affect where and what level the allied race starts at.

设计团队不能100%确定未来盟军种族将如何解锁。 他们通过现场直播来了解使玩家兴奋的原因。 仅仅通过在《争霸艾泽拉斯》战役中取得进展,一些种族可能会被逐渐地解锁。 这也可能会影响盟军种族起初的等级和地点。

Battle for Azeroth will have a War Campaign which is an ongoing chapter story similar to how Suramar played out. The campaign will begin during questing and continue at max level.

《争霸艾泽拉斯》将会有一次军备竞赛,这是一个持续的章节故事,类似于苏拉玛战役。 该活动将在任务期间开始,并在满级时继续。

The team is getting a little more open to different race/class combinations, such as the introduction of a Night Elf Paladin during the Legion story. There is nothing planned in the near future for new combinations.

设计团队对不同的种族/职业组合更加开放,例如在军团故事中引入夜精灵圣骑士。 不过近期内没有计划新的组合。

The team is interested in using the new AI in other aspects of the game, but they want to see how players react to it first. It is doubtful it will be used for all NPCs in the world, but possibly things like rare spawns.

设计团队有兴趣在游戏的其他方面使用新的先进AI,但首先团队希望看到玩家如何对它做出反应。 这是值得考虑,先进AI将被用于世界上所有的NPC,但也可能只是稀有怪物具备。

The new AI can do things like jump and line of sight you.

新的AI可以跳跃和盯着你看。

In terms of storylines for zones, the team starts off with a premise and displays it through key art and imagery. After the aesthetic is set up, the team discusses where the story will go and what the story is trying to tell. The existential threats and story form the cohesive world and allows the team to set up how they want the players to traverse these locales.

在区域故事情节方面,团队从一个前提出发,通过关键艺术和图像展示的设定。 美学设定完成后,小组讨论故事发生的位置以及故事想要说明的内容。存在的威胁和故事形成了凝聚力的世界,并允许团队建立他们希望玩家如何穿越这些区域的方式。

Every quest in the game has gone through about 24 different people before it makes it to live testing. Quests and side quests evolve as different team members test them.

游戏中的每一个任务都经过大约24个人的打磨,然后才能进行测试。 随着不同的团队成员对他们进行测试,主线任务和支线任务会发生变化。

One of the primary characters in Kul Tiras comes from one of the artists. The character’s story was pitched and was well received and so was placed in the game.

主要角色之一,库尔提拉斯人来自我们团队的一位艺术设计师。 这个角色的故事很受欢迎,因此被安置在游戏中。

One of the quest designers is responsible for the creepy girl in Drustvar’s story. She worked mostly on Tiragarde Sound, but pitched an idea for the Drustvar story once she heard the background information on the zone.

一位任务设计师负责在德鲁斯瓦任务中,骨悚然的萝莉任务。她主要在Tiragarde Sound上工作,但是一听到关于该区域的背景信息,就为德鲁斯瓦的故事提供了一个主意。

The goal for the Heart of Azeroth is to have traits on each tier that are applicable both generally and specifically to each spec of your class. This will likely make it so that you have different gear pieces for your head, shoulders and chest that you prefer for each of your specs.

艾泽拉斯之心的目标是在每一层都有适用于你每个职业的规范特性。这可能会使你的收集多件头部,肩膀和胸部装备,让你搭配你喜欢的风格。

The team believes it’s a healthy part of gameplay to collect different sets based on different gameplay. This includes PvP and different specs. There will be traits that are useful for all different styles of game play such as increased crit chance on abilities, which is beneficial regardless of PvP or PvE.

设计团队认为,根据不同的游戏玩法收集不同的装备是游戏的一个健康部分。 这包括PvP和不同的专精。 将会有适用于所有游戏玩法的特质,例如增加暴击几率,无论PvP还是PvE都是有益的。

Questing gear will have smaller increases to abilities than max level gear and higher item level gear.

与120级的装备和更高物品等级的装备相比,任务装备的能力增加幅度更小。

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