[蓝贴]大量蓝贴,主要恢复相关。已基本完成。
来源:http://www.mmo-champion.com/
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"Late" shaman raid utility balancing
It was bad that shamans were being stacked to the exclusion of other healers. There were a number of reasons that happened, and many of the changes we've made in LK were to address those problems. You can't realistically stack Bloodlust anymore, and you don't need to work a shaman into every group for their totems.
It's hard for me to explain why it wasn't addressed before, because honestly I wasn't the one making the call. I am reluctant to bring that up because it sounds like I'm passing the buck, and I'm sure they had good reasons for doing what they did. Maybe it was just that nerfing Bloodlust as raids were learning to fight Kil'jaeden would have felt like a slap in the face at that moment, even if ultimately it would have gotten more classes into those raids. Some of the problems were so systemic to the old buff system that it might not have been an easy fix.
Chain Heal
You don't need Resto shamans to raid. If Chain Heal ends up being the only spell that gets used to heal, or the spell that pushes Holy priests and Resto druids out of a raid, then we'll nerf it. We don't think those cases are likely, but we always try to leave the possibility open. I've already said we'll adjust the content with the assumption that CoH and WG aren't going to be as huge a percent of total healing.
Chain Heal #2
We're not crazy about removing the smart healing portion of WG (or CoH). That forces the raid to have to pay a lot more attention to who goes into what party and almost mandates the healers to keep their raid frames organized by party rather than class, role or whatever other system they want to use. While we're not at 100% yet, we would like to get the concept of party out of the concept of raid.
As far as reducing the raid-wide AE damage, we would do that as part of the change. However, having to deal with a lot of damage at once is definitely a way to challenge groups and offer diversity in boss fights. As long as AE damage exists, the AE heals are going to look very attractive. Furthermore, we have started to see discussions about using CoH and WG even for single target healing. I'm not sure yet whether that is actually effective in the long run, but the fact that those ideas aren't immediately shot down suggests that the instant component of WG and CoH is so powerful that they may get used even when there aren't Naj'entus-style AE blasts.
"I've seen good druids and pallies sitting on the sidelines simply because they can't match the healing output of shamans spamming CH rank 4."
That is certainly a concern of ours as well, however enough has changed that we think it's a lot less likely. Those shamans were brought for Bloodlust / Heroism as much as Chain Heal. Circle of Healing and Wild Growth are now more powerful since they find the most wounded targets.
We're just not seeing Chain Heal doing the numbers of WG / CoH right now. It will definitely go up a little if those other two come down. All of this ignores the fact that we want Shamans to be the big AE healers. It's the role for them, while for the priest and druid, it's just a tool. Currently those relationships are flipped.
Overall, not as many Resto druids are using WG as Holy priests are CoH, but a lot of them are, and the ones that are seem to be rewarded for it. I'm not sure you can make a strong argument right now that only bad druids spam WG, because they seem to accomplish a lot of healing by doing so.
Windshock / Totems
Wind Shock does no damage because it's off the GCD. It's designed as an interrupt so it's definitely going to be harder to if it's on the GCD. Besides, you have Earth Shock that can already fill that role.
We don't want totems to be simple buffs like auras. There is no point in having totems then and really much of the distinction of the shaman class is just gone. They are not the kind of thing we are likely to move off the GCD since they can have powerful effects, including damage. We would like to make them a little easier to use however, especially when you want to move about a little.
Storm, Earth and Fire
We think Storm, Earth and Fire is a good candidate for getting in some of the extra dps or scaling in to Elemental that I have mentioned a couple of times.
Restoration shamans
As I have posted in several threads, the issue is not in our minds "Resto shamans need to be buffed." The issues in our minds are:
Priests and druids, who have a lot of healing spells, aren't using many of them.
Priests and druids are able to trivialize raid encounters because they heal so much.
A side-effect of those issues is that Holy paladins and Resto shamans wonder what their role in the game is. But we think that's a consequence of the real problem.
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萨满RAID能力平衡
萨满被其他治疗者大力排斥是件很糟糕的事。这其中有很多原因,而我们在WLK中所做的许多改动就是要解决这个问题。实际上萨满再也不能连续嗜血,而且不再需要在每一个小队中放置一个萨满来插图腾。
我很难解释为什么之前我们不解决这个问题,因为实际上我不是被要求做这件事的人。我不想提起这个因为它听起来像是我在推卸责任,而且我认为他们做这些事有足够的理由。即使最终这些改动会让更多职业进入RAID,但是对嗜血的NERF而让团队不得不学习如何击败鸡蛋怎么看都是记突然的耳光。许多问题都大量牵扯到旧的BUFF系统以至于可能无法被简单地修复。
治疗链
你不需要一定有恢复萨满在RAID团里。如果治疗链成为恢复萨使用的唯一治疗法术,或者它使神牧和恢复德大量下岗,那么我们会NERF它。我们不认为这种情况会发生,但我们还是会尽量避免让它发生。我已经说过当治疗之环和野性生长不再成为治疗量中最巨大的一部分,我们会做出改动以满足这些设想。
治疗链#2
(前面基本无关,略过)
“我看到许多优秀的德鲁伊和牧师无奈地坐在场边(意思是进不了团队)只因为他们的治疗还比不上一个使用无脑4级链的萨满”
我们同样关心这个,但实际上通过改动它已不可能发生。过去带这些萨满,除了治疗链,更多是的是为了嗜血/英勇。治疗之环和野性生长现在更加有效,因为他们可以找到最需要被治疗的目标。
我们不打算让治疗链有治疗之环和野性生长的治疗人数。当这2个法术削弱时,治疗链等于被小小BUFF了。这些不理会,实际上是因为我们希望萨满成为一个主要的AOE治疗者。这是恢复萨们的角色,而对于神牧和奶德,只是手段(意思是,神牧和奶德的多样性超标了,他们通过一个法术就获得别人一个天赋树的效果,所以就被削弱了)。而现在这些关系被翻转了。
当然,不是全部的奶德都在用生长而全部的神牧都在用环,但大多数人是这么做的,而且渴望这么做下去。你们争辩说只有差劲的奶德才会一直用生长,但实际上,我们发现他们这么做获得了大量的治疗量。
风震/图腾
风震没有伤害,因为他没有GCD,它就是被设计用来打断的。如果你要伤害,去用地震。
图腾不是想光环那样单纯的BUFF,它是萨满设计中重要的一环。没有任何计划使图腾没有GCD,因为它们中有些是强大的BUFF,有些能造成伤害。不过我们会想办法让它们的使用更简单。
风暴,大地与火
我们觉得这个天赋是个优秀的候补,可以用来替换进一些提高额外DPS或之前一些时候提到过的要加进元素树里的东西。(这个天赋可能要大改)
恢复萨满
我整理了头绪,现在问题不是“恢复萨满是否需要BUFF”,而是
神牧和奶德有众多治疗技能而他们却不去使用。
神牧和奶德能够轻易进入RAID团队因为他们强大的治疗。
这些问题的一个结果就是神骑和奶萨会对自己在游戏中的定位迷惑。但我们恰恰认为这才是真正重要的。(BLZ认为神牧和奶德抢了只能单刷的神骑和只能群刷的奶萨的位置。。。)