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[蓝帖]081031坦克,治疗,输出小翻译

时间:2008-10-31 19:03 作者:conan8082 手机订阅 参与评论(0) 【投稿】
文 章
摘 要
来源:NGA暴雪更新了论坛,开放了坦克治疗输出三个新版块随便选择一些有趣蓝贴翻译给大家吧。(注:以下排名不分先后)一、萨满的AE[http://blue.mmo-champion.com/28/12065090064-shaman-aoe-viability-for-enhanc
四、猎人的弹药
[ http://blue.mmo-champion.com/28/12065380332-hunter-ammo.html ]

So your looking at Soul Shards for locks, any word on looking a hunters ammo? Not only do we loose a bag slot like locks do, but it costs a fortune.

We are looking at ammo too. We think there might be ways to turn it into an interesting decision about ammo type and not something that requires you to procure 500 stacks before a raid

你们似乎正在考虑术士的灵魂石碎片的问题,那么猎人的弹药呢?不止是我们少一个包,这也是很大的一笔开销啊。
我们确实正在考虑猎人的弹药问题。我们希望选择弹药更有趣些而不是像现在这样在raid之前先买上500组。

五、法师护甲
[ http://blue.mmo-champion.com/28/12065380395-gc-mage-armor--priests-and-warlocks.html ]

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Q u o t e:
Bump because Blizzard doesn't give a damn about warlocks and this is the biggest topic here, yet the avoid it like the plague
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On the contrary, while much of the name calling is appropriate for 5th graders, it's actually an interesting thread. You have people on both side arguing their points. If this had just been in the warlock forum, the same classes would just be bumping it, frustrated that nobody from Blizzard came in and promised to nerf mages.

FWIW, Mage Armor is quite powerful, but it's a trade-off. It's going to make mages harder to kill by some classes but easier to others. That seems like a decent design, so then it just comes down to numbers. We'll keep an eye on it, but it's not something slated for an imminent nerf.

你们最近总是对这个吵来吵去,任何一个BLZ都不会许诺会削弱法师。

总的来说,法师护甲确实很强力,但这是一种交易。在法师很难被一些职业杀死的时候很容易被其他职业杀死。这是一种很好的设计,所以么也许知识数值上会有些变化。我们会不断观察它的。

六、术士的烦恼
[ http://blue.mmo-champion.com/28/12065150471-gc-warlock-concerns.html ]
can't comment on every single point you made or I'll be here all night. I did read them though.

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Q u o t e:
-Soul Shard system not even touched
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I have said many, many times that this is something we're looking at right now. I am going to be less sympathetic to QQ that we don't read your posts if you don't read ours. :)

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Q u o t e:
-Damage overall is too high, arenas feel "scrubfriendly" and even more luck-based
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We think there is some truth to this. The recent resilience change was intended to help. We also expect health and mitigation to increase much faster than damage increases as players hit 80, but it is definitely a concern right now in PvP.

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Q u o t e:
-Completely reliant on having 11 points in Demo, maybe 17 (or even more).
-Still looking to pigeon-holed into Demo.
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This is not a major concern for us. As I have also posted, good talents are good. If you didn't want them, they would be bad talents. If you had so many good talents that you had a hard time deciding, I'm pretty certain the response would be that the trees are bloated.

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Q u o t e:
-Shadowflame is a pathetic addition, it's as if they've run out of ideas and don't want to bother thinking of any good ones. We're already strong enoguh at AoE, damnit. I mean really if you want to give us dragon's breath from mages, just give us the green version and call it green dragons breath with all the same goodies of dragons breath.
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Shadowflame fulfills a very specific role. If you hadn't noticed, we are pushing Destro more towards fire and Affliction more towards shadow. Shadowflame is one of the few spells that crosses over because it does both types of damage (which should have obvious ramifications for a lock).


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Q u o t e:
-Teleport spell again pathetic (Can't used while stunned) I mean really Blizzard you give us a good Defensive spell after all this time and you do it half assed. I mean we actually have to set this spell up in order to use it. Tell you what make it so that Pallys have to cast a spell first before they can bubble, make it so Rogues have to do something before they can vanish/COS, make it so Mages have to cast a spell before doing ice block or blink.
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We think Demonic Circle is going to end up being a big deal. It's not a trivial spell to use -- it's a thinking person's spell. It takes planning and some intuition. I suspect it is being underestimated because so few people have actually gotten to use it yet.

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Q u o t e:
Affliction
-Complex PvE rotation is impossible to accomplish in PvP; you have to do far more work than before to do the same relative DPS as in BC - the spec is more reliant on spells with cast times.
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We think the complex rotation is very hard to pull off in PvE too and seems to almost mandate a mod, which is a problem. We have some long-term plans to change Affliction around a little bit.

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Q u o t e:
-Why did you add glaringly PvE-based talents and changes like Master Conjurer, Demonic Empathy, Demonic Pact, Imp. Demonic Tactics, and others when you expect this to be our PVP tree?
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There are no PvP trees anymore. My comment was that Demo may not have the sustained dps of the other two trees in PvE, but at least it would still be taken for PvP. We need to see if the survivability offered by the tree offsets its lower dps or not. (And before anyone responds that you would raid with 10 health if it would improve your dps, I'll remind you that your dps when dead is 0.)

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Q u o t e:
-Chaos Bolt: Could have fixed our problems with quick, reliable burst damage, but was ultimately changed into a "add this into your rotation for a few more DPS!" spell.
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Destro's rotation was among the least interesting in the entire game. It needed major help.

I probably would have responded to more if you could have made more points without trying so hard to work an insult into half of your comments. Maybe a more thoughtful PvP warlock thread will rise up.

我没法一一回复你们的问题不然我得在这呆一晚上了。不过我确实把它们都读了。
Q1:灵魂石碎片系统没什么变化。
我说过很多次了,我们正在不断的考虑这件事情。放心吧,多读读我们的蓝贴。
Q2:目前伤害有些太高了。竞技场里总倾向于大量的伤害,并且胜负往往基于运气。
确实有些这样。我们希望最新的韧性变化能有些帮助。同时我们希望80级的血量可以缓和伤害的提升。不过目前这确实是很麻烦的问题。
Q3:我们过于依赖在恶魔系投入11点,17点甚至更多的天赋点数了。
我们倒是不怎么担心这个。好天赋就是好天赋,如果你不想点那他就不是好天赋了。我希望你们做出选择。如果一个天赋树里有太多好天赋那你们一定会说这个天赋太臃肿了。
Q4:暗影烈焰太糟糕了。貌似你们没什么更好的注意了?我们在AE上已经够强了,如果你们只想给我们各绿色版的龙息那么就叫他“绿龙吐息”然后和龙息术效果一样不就好了。
暗影烈焰有一些特点。仔细观察你会发现我们希望毁灭更倾向于火系伤害,而痛苦则倾向于暗影伤害。暗影烈焰就是一个横跨两系的法术。他可以同时造成暗影和火焰两种伤害。
Q5:传送法术目前很可怜,他不能再昏迷状态使用。作为一个防御法术他只有一半的作用,或许你们能做出些改变?
恶魔之环并不是作为移动法术来用的。他更适合于善于善于思考的人。使用它需要一些计划甚至是直觉。
Q6:痛苦现在是彻底的pve循环,在pvp中根本无法完成。你们应该在上面多下点功夫。
我们认为保持完整的循环在pve中也是很困难的,甚至你们需要一个完整的插件去保持它。这确实是个问题我们有一个长期的计划使痛苦系的到一些改变。
Q7:既然你们认为恶魔系天赋是我们的pvp天赋树,那么为什么你们在改变了恶魔系很多天赋的同时在其中加入了pve天赋呢?
并没有什么pvp天赋树。我们只是说恶魔系可能不像其他两系那样在pve中造成不错的伤害,另外至少这些天赋可以在pvp中使用。当然我们会考虑到恶魔系提供的生存能力是否能抵消他带来的较低的输出。(记住死人是没有输出的)
Q8:混乱箭应该可以给我们快速可靠的爆发伤害,而不是像现在这样仅仅是加入输出循环就能略微提高我们的输出。
毁灭的输出循环几乎是整个游戏中最无趣的,确实这需要一些改变。如果你可以认真一些提出你的观点然后我们可以好好讨论一下。希望一些不错的术士pvp帖子可以被发出来。

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