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[蓝帖]081031坦克,治疗,输出小翻译

时间:2008-10-31 19:03 作者:conan8082 手机订阅 参与评论(0) 【投稿】
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来源:NGA暴雪更新了论坛,开放了坦克治疗输出三个新版块随便选择一些有趣蓝贴翻译给大家吧。(注:以下排名不分先后)一、萨满的AE[http://blue.mmo-champion.com/28/12065090064-shaman-aoe-viability-for-enhanc

来源:NGA

暴雪更新了论坛,开放了坦克 治疗 输出三个新版块 随便选择一些有趣蓝贴翻译给大家吧。
(注:以下排名不分先后)

一、萨满的AE
[ http://blue.mmo-champion.com/28/12065090064-shaman-aoe-viability-for-enhance-and-ele.html ]

We have changed our minds on the design of Elemental and decided that the spec needs to be able to do real AE in order to fill the ranged dps role. We're still considering the best way to do that. Totems, Chain Lightning, or Thunderstrom are all candidates (possibly glyphed) but all have their problems too, which is why we haven't settled on an implementation yet.

We're not convinced Enhancement needs AE. Rogues and cats don't have a true AE (though they might really want one) and it doesn't seem to have hurt them much.

对于元素萨满我们改变了想法,他们作为远程输出应该做出真正的AE。我们正在考虑最好的方式,比如图腾,闪电链,雷霆风暴(或许通过铭文)但现在仍然有问题,因此我们还没有最终解决。
我们不认为增强萨满需要AE。盗贼和猫都没有真正意义上的AE(或许他们想要),但这并没有对他们有什么伤害。


二、70级与80级坦克的不同
[ http://blue.mmo-champion.com/26/12197380125-i-kind-of-wish-tanking-wasnt-so-easy-now.html ]
I do agree that everything is easier right now at 70. But keep in mind these 3 things coming up at 80:

-- Bosses have more armor. That is going to affect the threat generation, particularly of warriors and bears.
-- A lot of groups are AE tanking and burning down groups. It's fun, but at higher levels the risk you're going to take is that those groups kill you.
-- Threat is easy to manage now, and not too bad in Naxx. Naxx was designed to be more of an introduction to raiding. It won't stay that easy. I wouldn't expect a lot of Void Walker-style competitions to stay on top of threat meters compared to other tanks, but you might have to worry about the dps'rs catching up to you at some point.

我确实认为70的时候坦克太简单了,不过到80级的时候有三件事情会发生改变。
--Boss们的护甲会提高。这将会对仇恨产生影响,特别是战士和熊。
--现在非常流行AA队。这很有趣,但是随着级别提高这样做的危险性会不断提高,那些怪物很可能把你干掉。
--或许现在仇恨控制很简单,但在Naxx可能会有些不同。Naxx作为入门级副本并不是非常简单。或许很多坦克可以把仇恨条保持的很好,但你要随时担心输出们可能会超越他。


三、惩戒骑士长贴
[ http://blue.mmo-champion.com/28/12065150829-impressive-gc.html ]
We LOVE Ret paladins. Seriously. We made a ton of changes to the spec that we wouldn't have done if we didn't care what happened to the class. When we did Naxx tests and people brought Ret paladins, it was great. Even before they became overpowered, there were several posts by Ret pallies saying how they liked the changes to their class (so I don't think it was just an issue that they were rolling over everyone that made them fun).

Sadly, you were overpowered by a considerable margin in both PvE and PvP. That was our fault (mine really) and not anything the community did. Most Ret pallies actually seem to agree they were OP and only argue with the magnitude of the nerfs.

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Q u o t e:
1. I hope its not true that Dev's are powering thier tunes at the sake of others.
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Of course not. Why would we risk a franchise with eleven million active players for something so selfish? That would be really, really dumb. Besides, if you read the forums, we have never played any of the classes anyway. :)

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Q u o t e:
2. That you nurfed me for the sake of a bigger picture and will be bringng others in line with me to achive overall balnce
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Ret was not the only OP class. We made changes to Frost mages and all hunters at the same time. There are still a few classes that may be OP still. They probably know who they are.

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Q u o t e:
3. That the balance is static, and dosnt take a year to even give me minimal imporvement as in the past.
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We made a lot of changes to the game for LK, and we owe it to the players who have stuck with their characters for so many years to quickly address things if they feel off.

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Q u o t e:
4. That im not being misled as in the past just to get 15 bucks a month.
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I'm not the business guy here, but I don't think the game has the following it has because we somehow manage to decieve large portions of our customer base. I think it's because the game is fun.

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Q u o t e:
5. That i be needed and viable so long as i have the skill.....................
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That is exactly the plan.

我们真的很喜欢惩戒骑士,但是惩戒骑士在pvp和pve两方面都过于强大了。我们不得不对惩戒骑士进行了削弱。
Q1:我不希望开发者随着别人的意愿而随便做出改动。
当然不会,我们目前有1100万注册用户,我们是不可能做出自私的改动的。另外如果你看看论坛就会发现我们并没有在玩任何的角色。
Q2:你们大幅削弱了我却对其他职业强大起来以保持平衡。
过于强大的不止惩戒骑士一个。我们同时还对冰法和猎人做出了改动。有些职业目前仍然有些过于强大,他们自己应该清楚吧。
Q3:平衡总是止步不前,在过去的一年里我们几乎没什么变化。
我们在巫妖王之怒里做出了大量的改动。把过去几年都放在某个角色上的玩家应该会很快找到事情去做。

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