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3.1战士怒气设计不合理!

时间:2009-02-08 18:18 作者:10阿曼尼10 手机订阅 参与评论(0) 【投稿】
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摘 要
只有十点怒气!切换后怒气将直接清为0,这实在让我门接受不了!

首选原文是这样的!

WARRIOR

Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances.

You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield.

Blood Frenzy now causes 2/4% physical damage done.

Sunder Armor (and similar debuffs) now reduces armor by 4% per application, and is now a single rank. Creature armor has been globally reduced so that debuffed targets should take about the same damage from physical attacks that they did before this change. The net effect should be that this debuff is slightly less mandatory in PvE and is not disproportionately more powerful against cloth targets in PvP.

We are also adding increased damage to Arms, possibly through Overpower or Slam.

We are also looking at granting rage when the warrior blocks, dodges or parries.

相信大家都看过中文了是一样的 !

只有十点怒气!切换后怒气将直接清为0,这实在让我门接受不了!战士靠的就是那点怒气在疯狂的人群战斗中才可以“绝地而后生”!如果本来怒气就少切换姿态后,第一没法拦截:第二被FS冰住无法盾反:第三更没法用援护逃跑或者保护队员了!盾墙、反击风暴等等!难道要我门“吐血”后回点怒气吗!所以我建议:

(只要加了武器天赋中的战术掌握3点后,假如你的怒气小于等于15切换姿态将不进行怒气惩罚)

也就是说只要你有15点怒气以内可以任意切换!请给战士一个绝地后生的机会,请不要认为战士是满怒!我门要释放伤害技能!这些都需要怒气!如果你释放了伤害技能的话那按暴雪的算发的话!估计战士在砍完人后被人溜掉来风筝你的时候,反控制的技能你就可以放边上不用了!本来战士就是战场和JJC上过河的卒不能想着自己还能活着回来的!请让我门有反控制的怒气把!我门不惧怕死亡!但是请让我门在死亡之前多保护下自己的战友或者多为自己的阵营做点贡献把。。。!至少让我门在倒下之前不是遗的。。。!

我门还是希望有高人去暴雪的论坛上去提醒下!谢谢!也许有更好的建议!我门都希望战士们都踊跃去暴雪去发表下!暴雪不是说要进军中国吗!那他们一定会听听我门中国战士的肺腑之言的!

国际惯例 :10区 阿曼尼 兽人战士  微笑的力量

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