来源:NGA
[ http://www.mmo-champion.com/index.php?topic=23531.0 ]
惩戒Q的nerf说明---鲜血圣印将不作改动
We are going to hotfix the nerfs to Judgement of the Wise (from 33% to 15%) and Seal and Judgement of Command (down 20% damage) to live. We need to start getting more testing on these changes right away to see what they do to Retribution in PvE and PvP. We still intend to lower the damage of other Seals and Judgements (except one - see below), but to hotfix those requires touching a lot more data so we think that change can wait for the 3.0.3 patch on live.
我们将在live上hotfix智者审判(33% to 15%),命令圣印/审判(减少20%伤害),这样我们能得到更多的测试数据来观测这次nerf对惩戒Q的PVP与PVE的影响。我们原来还准备hotfix其它圣印的效果(除了鲜血,后面妳会看到),但是改动这些东西会影响太多数据,所以这些改动将在live的3.0.3上生效。
We are also hotfixing the beta to return Seal and Judgement of Blood and the Martyr back up to 95% of where the used to be. Live will just never get the nerf to these abilities at all. Hopefully this will compensate PvE Retadins for relying less on more expensive AE abilities that risk putting them out of mana.
我们还在beta服务器上hotfix了鲜血圣印/审判的效果,改回它原来效果的95%,而live则根本不会存在这个改动(指live的鲜血圣印不会削弱),这样一来希望能补偿惩戒Q使他们能更少使用耗费巨大的AE能力,从而避免很快OOM的情况。
To summarize:
Live (3.0.2 build) -- Judgement of Wise change, Seal and Judgement of Command change.
Beta (3.0.3 build) -- All nerfs already active, but Blood and Martyr un-nerfed.
Next Live patch (to 3.0.3 build) -- Catches Live up to Beta. I can't give you an estimate for 3.0.3 on Live yet, but it will be before Lich King goes live on Nov 13.
总结一下
live 3.0.2:命令圣印/审判,智者审判nerf。
beta 3.0.3:除了鲜血都nerf了
live的下个补丁3.0.3:将在11月13日之前推出。
[...]
As I posted in one thread, you should be able to use those core abilities (Divine Storm, a Judgement / Seal and Crusader Strike) without going OOM. Some players are finding that to be true, so please let us know if you aren't.
正如我之前所说,如果只使用核心输出技能(神圣风暴,审判/圣印,十字军打击)你们应该不会出现OOM的情况,有些玩家发现的确是这样,如果你发现结果有差异,请通知我们。
If you do add Consecration or healing, your mana should drop down lower. You're making a choice not to be sustainable in order to do something else.
如果你用了奉献或者治疗,你的蓝将会慢慢下降,你可以选择持续能力或者做些其它的。
Divine Plea should help offset that at 80. Some of the Int on your gear should help offset that for now.
神圣祷告和你的智力属性将会改善这些问题。。。
我们将在live上hotfix智者审判(33% to 15%),命令圣印/审判(减少20%伤害),这样我们能得到更多的测试数据来观测这次nerf对惩戒Q的PVP与PVE的影响。我们原来还准备hotfix其它圣印的效果(除了鲜血,后面妳会看到),但是改动这些东西会影响太多数据,所以这些改动将在live的3.0.3上生效。
We are also hotfixing the beta to return Seal and Judgement of Blood and the Martyr back up to 95% of where the used to be. Live will just never get the nerf to these abilities at all. Hopefully this will compensate PvE Retadins for relying less on more expensive AE abilities that risk putting them out of mana.
我们还在beta服务器上hotfix了鲜血圣印/审判的效果,改回它原来效果的95%,而live则根本不会存在这个改动(指live的鲜血圣印不会削弱),这样一来希望能补偿惩戒Q使他们能更少使用耗费巨大的AE能力,从而避免很快OOM的情况。
To summarize:
Live (3.0.2 build) -- Judgement of Wise change, Seal and Judgement of Command change.
Beta (3.0.3 build) -- All nerfs already active, but Blood and Martyr un-nerfed.
Next Live patch (to 3.0.3 build) -- Catches Live up to Beta. I can't give you an estimate for 3.0.3 on Live yet, but it will be before Lich King goes live on Nov 13.
总结一下
live 3.0.2:命令圣印/审判,智者审判nerf。
beta 3.0.3:除了鲜血都nerf了
live的下个补丁3.0.3:将在11月13日之前推出。
[...]
As I posted in one thread, you should be able to use those core abilities (Divine Storm, a Judgement / Seal and Crusader Strike) without going OOM. Some players are finding that to be true, so please let us know if you aren't.
正如我之前所说,如果只使用核心输出技能(神圣风暴,审判/圣印,十字军打击)你们应该不会出现OOM的情况,有些玩家发现的确是这样,如果你发现结果有差异,请通知我们。
If you do add Consecration or healing, your mana should drop down lower. You're making a choice not to be sustainable in order to do something else.
如果你用了奉献或者治疗,你的蓝将会慢慢下降,你可以选择持续能力或者做些其它的。
Divine Plea should help offset that at 80. Some of the Int on your gear should help offset that for now.
神圣祷告和你的智力属性将会改善这些问题。。。
职业平衡,小队/团队buff,瘟疫事件,法师冰霜之指和惩戒问答
Reminder - Hallow's End meta-achievement and mask achievement
The mask achievement will remain in the game but not be part of the meta-achievement to become "The Hallowed". (Source)
面具成就仍然存在,但不再是称号"The Hallowed"的前置部分了
Class balancing at level 70
Keep in mind classes will get new spells and abilities going from 70-80. Some of these will add new mechanics to certain classes and we must balance around that. Classes are always primarily balanced around the end game when we can look at everything a class has against all other classes. While you see the end game at 70, we've been developing with 80 in mind for quite some time now.
70级的职业平衡
注意,在70到80的升级过程中,各职业将得到新的法术与技能,有些技能将给这个职业增加新的体系(??)而我们必须保持平衡。在游戏末期,各职业大体上是平衡的,因为我们可以观测职业对抗的每个方面。
Class balancing in patch 3.0.3
The class adjustments to which you're referring that are coming in the next minor patch are primarily related to class performance at level 80. It is incorrect to argue that we're tuning damage output due to class performance at level 70, thereby asserting that these classes will be underwhelming at level 80.
3.0.3职业平衡
你们提到的下个版本职业修改主要和80级的各职业能力有关。不要以为我们是为了平衡70级的伤害输出而修改,从而轻率地声称80级地时候会不好。
Party/Raid wide buffs
There are a few buffs that are still party-wide and not raid. Typically these are spells which would have felt really lame with the lower numbers needed to justify them going raid-wide. Vampiric Embrace is another example. (Source)
有些buff仍然是小队buff(潮汐,吸血鬼拥抱)
End of zombie plague
I did say last week that the event would only last days, not weeks. To me that means 2-6 days. The event ran exactly as we planned with the most severe day being the last: Sunday. (Source)
瘟疫事件即将结束
Focus on paladin in the last few days
What I hope the paladin community understands is I did try and spend a lot of time in this forum over the last couple of days. But that came at the expense of 9 other classes who probably feel pretty neglected about now (not to mention the PvP, tradeskills and raid forums). Just try and keep that in mind if I have to spend a lot of time with another class soon. I just about reached my capacity for reading threads yesterday. I can't do that personally in every class forum regularly. (Source)
希望PAL理解。。这些天我的确花了很多时间在这个板块上,甚至其它9职业都感到被忽略了。我很快将会转向另一个职业。我已经尽力了
Mage (Skills List / Talent Calc. (9095))
Finger of Frost in 3.0.3
In order to get the same effect from Fingers of Frost as from actual frozen targets, we would have to set up the spell the same way as freezing, so that you could sneak that Ice Lance in between Frostbolts. Right now you get 2 big hits from Fingers of Frost, which you rightly want to spend on Frostbolt. If we changed Fingers of Frost so that Frostbolt always broke it, then you would want to get that Ice Lance in there, but your overall dps would go down. We'd need to compensate Frost some other way for that nerf, and it's the kind of thing that might not be popular with the mage community because we'd be nerfing Fingers of Frost's damage potential in order to force you into using Ice Lance all in the name of more interesting rotations. (Obviously we're not that nervous about making unpopular changes when we think they are warranted, and overall encouraging players to use different kinds of spells is a good thing.)
3.0.3冰霜之指
为了让冰霜之指和实际被冰冻目标有同样的效果,我们需要调整这些魔法使之对目标的效果和目标被冰冻一样,这样你们可以在冰弹里面插入冰枪。现在你们可以从冰霜之指中得到2次big hit(爆击),而你们希望这2次都是冰箭。如果我们把冰霜之指改成冰剑必定打破这个效果,那么你们会用冰枪来取代冰箭,这样的话你们总DPS会下降,我们就要在别的地方补偿冰系,而这个改动不是大部分法师想看到的,因为这样的话就成了我们为了让你们的输出循环更“有趣”一些而nerf冰霜之指。
(原帖在说shatter combo,就是冰冻目标后冰箭+冰枪,两次都大几率爆击,而冰冻后冰箭*2只有第一个大几率爆击,然后他说这个冰霜之指的保证2次就没有shatter combo了)
Of course if we also made Fingers of Frost (or Ice Lance) better, then we're just going to have problems with Frost in PvP.
如果我们buff冰霜之指(或冰枪),那么PVP问题就严重了
Frost's PvE dps is very good right now -- if anything it's a little closer to Fire than we predicted. If Frost starts to fall off for any reason, that would be a good opportunity to revisit FoF to see if we can get more of the behavior you're describing, because ultimately I agree it would be cool to see more PvE Ice Lances. (Source)
冰系的PVE伤害现在很不错,如果有什么区别的话,就是它比我们预期的更接近火系输出。如**系因为一些关系变弱了,我们将会重新审视冰霜之指,看看是否能加进你们的要求,在PVE里面看到更多的冰枪是很cool的。
Paladin (Skills List / Talent Calc. (9095))
Mana issues
We don't want mana to be irrelevant (for any class) but we don't want it to be so limiting that you spend a great portion of a long fight on fumes. When you hit that point is a little subjective and also varies based on gear and skill.
我们不想让你蓝用不光,也不想让你用光。。。
Consectation and Holy Wrath (and to a lesser extent Divine Storm) are AE spells, and those are priced so that they aren't as efficient against single targets. These would be the equivalent of a hunter using Volley or a mage using Arcane Explosion against single targets. They are useful tools in your arsenal and sometimes you are in a situation where you're mana rich or you need to burn down a mob at any cost. Exorcism is a single target spell and shouldn't be too expensive, but it's also not something you can use in every fight.
奉献和神圣愤怒(神圣风暴一定意义上)是AOE法术,这些耗蓝很多,所以对单个目标不是那么有效率。这就像猎人用乱射,法师用奥暴来打单体目标,这些技能是有用的当你蓝够的时候或者你想不计代价爆发一下。驱魔是个单体技能,所以耗蓝不是太多,但不是每场战斗都用得到。
[...] Now as I posted in another thread, if Ret paladins can't do decent damage without relying on those AEs, then that is a problem we need to look at.
就像我在另一个帖子里说的,如果没有这些AOE技能惩戒骑不能打出体面的伤害,我们会关注这个的。
Skill rotation and mana usage
We think you can go almost indefinetely on mana by using Divine Storm, Crusader Strike and a Seal / Judgement. If you want to add things to that, Consecration, Hammer or a heal perhaps, your mana will start to dip, but Divine Plea should make up for that. In PvP, you can make the choice to blow all of your mana knowing that you have time before the next fight to build your reserves back up. Or if you want to go from target to target with no downtime, don't blow all of your mana.
技能循环
如果只使用技能(神圣风暴,审判/圣印,十字军打击)你们蓝还是几乎用不光,如果你想加入奉献,小锤子或者想治疗,你的蓝会下降,但是神圣祷告应该能弥补这些。在PVP里面,你可以选择用光你所有的蓝如果你在下个战斗前能恢复,或者选择一个一个打下去而不用恢复,这样就不要用光你的蓝。
Mana drain
We will do some tests and analysis of whether Ret is too susceptible to mana drains in PvP since that seems to be something the community is worried about. (Source)
法力抽取
我们将会做些测试来看看惩戒骑是否很怕法力抽取。
Holy DPS
As soon as we're comfortable that we haven't over-nerfed Ret, and a couple of other things, we're going to look at healer dps again to make sure you can solo or throw the occasional damage spell in a group. (Source)
神圣系DPS
当我们感到没有过分nerf惩戒骑和其它一些事情,我们会来看看治疗者的DPS来保证你们可以solo或者偶尔在小队里打出一些伤害
The mask achievement will remain in the game but not be part of the meta-achievement to become "The Hallowed". (Source)
面具成就仍然存在,但不再是称号"The Hallowed"的前置部分了
Class balancing at level 70
Keep in mind classes will get new spells and abilities going from 70-80. Some of these will add new mechanics to certain classes and we must balance around that. Classes are always primarily balanced around the end game when we can look at everything a class has against all other classes. While you see the end game at 70, we've been developing with 80 in mind for quite some time now.
70级的职业平衡
注意,在70到80的升级过程中,各职业将得到新的法术与技能,有些技能将给这个职业增加新的体系(??)而我们必须保持平衡。在游戏末期,各职业大体上是平衡的,因为我们可以观测职业对抗的每个方面。
Class balancing in patch 3.0.3
The class adjustments to which you're referring that are coming in the next minor patch are primarily related to class performance at level 80. It is incorrect to argue that we're tuning damage output due to class performance at level 70, thereby asserting that these classes will be underwhelming at level 80.
3.0.3职业平衡
你们提到的下个版本职业修改主要和80级的各职业能力有关。不要以为我们是为了平衡70级的伤害输出而修改,从而轻率地声称80级地时候会不好。
Party/Raid wide buffs
There are a few buffs that are still party-wide and not raid. Typically these are spells which would have felt really lame with the lower numbers needed to justify them going raid-wide. Vampiric Embrace is another example. (Source)
有些buff仍然是小队buff(潮汐,吸血鬼拥抱)
End of zombie plague
I did say last week that the event would only last days, not weeks. To me that means 2-6 days. The event ran exactly as we planned with the most severe day being the last: Sunday. (Source)
瘟疫事件即将结束
Focus on paladin in the last few days
What I hope the paladin community understands is I did try and spend a lot of time in this forum over the last couple of days. But that came at the expense of 9 other classes who probably feel pretty neglected about now (not to mention the PvP, tradeskills and raid forums). Just try and keep that in mind if I have to spend a lot of time with another class soon. I just about reached my capacity for reading threads yesterday. I can't do that personally in every class forum regularly. (Source)
希望PAL理解。。这些天我的确花了很多时间在这个板块上,甚至其它9职业都感到被忽略了。我很快将会转向另一个职业。我已经尽力了
Mage (Skills List / Talent Calc. (9095))
Finger of Frost in 3.0.3
In order to get the same effect from Fingers of Frost as from actual frozen targets, we would have to set up the spell the same way as freezing, so that you could sneak that Ice Lance in between Frostbolts. Right now you get 2 big hits from Fingers of Frost, which you rightly want to spend on Frostbolt. If we changed Fingers of Frost so that Frostbolt always broke it, then you would want to get that Ice Lance in there, but your overall dps would go down. We'd need to compensate Frost some other way for that nerf, and it's the kind of thing that might not be popular with the mage community because we'd be nerfing Fingers of Frost's damage potential in order to force you into using Ice Lance all in the name of more interesting rotations. (Obviously we're not that nervous about making unpopular changes when we think they are warranted, and overall encouraging players to use different kinds of spells is a good thing.)
3.0.3冰霜之指
为了让冰霜之指和实际被冰冻目标有同样的效果,我们需要调整这些魔法使之对目标的效果和目标被冰冻一样,这样你们可以在冰弹里面插入冰枪。现在你们可以从冰霜之指中得到2次big hit(爆击),而你们希望这2次都是冰箭。如果我们把冰霜之指改成冰剑必定打破这个效果,那么你们会用冰枪来取代冰箭,这样的话你们总DPS会下降,我们就要在别的地方补偿冰系,而这个改动不是大部分法师想看到的,因为这样的话就成了我们为了让你们的输出循环更“有趣”一些而nerf冰霜之指。
(原帖在说shatter combo,就是冰冻目标后冰箭+冰枪,两次都大几率爆击,而冰冻后冰箭*2只有第一个大几率爆击,然后他说这个冰霜之指的保证2次就没有shatter combo了)
Of course if we also made Fingers of Frost (or Ice Lance) better, then we're just going to have problems with Frost in PvP.
如果我们buff冰霜之指(或冰枪),那么PVP问题就严重了
Frost's PvE dps is very good right now -- if anything it's a little closer to Fire than we predicted. If Frost starts to fall off for any reason, that would be a good opportunity to revisit FoF to see if we can get more of the behavior you're describing, because ultimately I agree it would be cool to see more PvE Ice Lances. (Source)
冰系的PVE伤害现在很不错,如果有什么区别的话,就是它比我们预期的更接近火系输出。如**系因为一些关系变弱了,我们将会重新审视冰霜之指,看看是否能加进你们的要求,在PVE里面看到更多的冰枪是很cool的。
Paladin (Skills List / Talent Calc. (9095))
Mana issues
We don't want mana to be irrelevant (for any class) but we don't want it to be so limiting that you spend a great portion of a long fight on fumes. When you hit that point is a little subjective and also varies based on gear and skill.
我们不想让你蓝用不光,也不想让你用光。。。
Consectation and Holy Wrath (and to a lesser extent Divine Storm) are AE spells, and those are priced so that they aren't as efficient against single targets. These would be the equivalent of a hunter using Volley or a mage using Arcane Explosion against single targets. They are useful tools in your arsenal and sometimes you are in a situation where you're mana rich or you need to burn down a mob at any cost. Exorcism is a single target spell and shouldn't be too expensive, but it's also not something you can use in every fight.
奉献和神圣愤怒(神圣风暴一定意义上)是AOE法术,这些耗蓝很多,所以对单个目标不是那么有效率。这就像猎人用乱射,法师用奥暴来打单体目标,这些技能是有用的当你蓝够的时候或者你想不计代价爆发一下。驱魔是个单体技能,所以耗蓝不是太多,但不是每场战斗都用得到。
[...] Now as I posted in another thread, if Ret paladins can't do decent damage without relying on those AEs, then that is a problem we need to look at.
就像我在另一个帖子里说的,如果没有这些AOE技能惩戒骑不能打出体面的伤害,我们会关注这个的。
Skill rotation and mana usage
We think you can go almost indefinetely on mana by using Divine Storm, Crusader Strike and a Seal / Judgement. If you want to add things to that, Consecration, Hammer or a heal perhaps, your mana will start to dip, but Divine Plea should make up for that. In PvP, you can make the choice to blow all of your mana knowing that you have time before the next fight to build your reserves back up. Or if you want to go from target to target with no downtime, don't blow all of your mana.
技能循环
如果只使用技能(神圣风暴,审判/圣印,十字军打击)你们蓝还是几乎用不光,如果你想加入奉献,小锤子或者想治疗,你的蓝会下降,但是神圣祷告应该能弥补这些。在PVP里面,你可以选择用光你所有的蓝如果你在下个战斗前能恢复,或者选择一个一个打下去而不用恢复,这样就不要用光你的蓝。
Mana drain
We will do some tests and analysis of whether Ret is too susceptible to mana drains in PvP since that seems to be something the community is worried about. (Source)
法力抽取
我们将会做些测试来看看惩戒骑是否很怕法力抽取。
Holy DPS
As soon as we're comfortable that we haven't over-nerfed Ret, and a couple of other things, we're going to look at healer dps again to make sure you can solo or throw the occasional damage spell in a group. (Source)
神圣系DPS
当我们感到没有过分nerf惩戒骑和其它一些事情,我们会来看看治疗者的DPS来保证你们可以solo或者偶尔在小队里打出一些伤害