作者:少少
Hopefully, I can shed some light as to why this change was necessary.
我希望,我能够解释为什么这次的改变(指致死射击天赋将改为增加重击伤害30%)是必要的。
First, some numbers...
首先,请看一些数据。。。
Due to the number of talent improvements in this patch, our testing showed that a typical marksmanship Hunter\‘s DPS was going to go up by over 11% as a result of the combined changes. Although some of you are likely to disagree, we felt that this was too much of an increase and would have led to Hunters being "overpowered". Bringing Mortal Shots down to a 30% bonus is an 8% decrease in the damage done on a crit since the 2.5 crit dmg multiplier is goes down to 2.3. According to our tests, this change, combined with the dps gains from other talent changes, have resulted in a net INCREASE in a marksmanship hunter\‘s DPS by a little more than 4%.
由于这次1.7版天赋系统的改变,我们测试了一个典型的射击系猎人在结合各方面的变化之后,DPS有了11%的提升。虽然也许你们会不同意,但我们认为DPS提高的太多了的话,会让猎人“过于强大”。把致死射击增加重击伤害调整到30%,相对于原来的伤害而言,只是8%的下降。因为重击由原来的2.5倍伤害变为现在的2.3倍伤害。根据我们的测试,在致死射击调整之后,结合猎人从其他天赋改变上得到的DPS,还是会让一个射击系猎人的DPS有超过4%的提升。
In addition, due to the additional rank in the Barrage talent and the fact that some of the new hunter talents increase a hunter\‘s base damage (which increases crit damage, since the 2.3 multiplier is being applied to a larger base number), we have found that a marksmanship hunter\‘s burst dps is still approximately what it was before.
另外,由于弹幕(增强多重射击和乱射的威力,原来是2级共10%)增加了1级,以及一些新的猎人天赋增加了基础伤害,(同时也增大了重击伤害,因为2.3倍的重击伤害有了比以前更大的基础伤害)我们发现,射击系猎人的DPS爆发力大概和原来的版本基本持平。
Second, some design philosophy...
第二,是一些设计上的理念。。。
In considering different potential builds, we felt as though Mortal Shots was too much of a "required" talent, and we\‘d prefer it if every hunter didn\‘t feel as though they *had* to have Mortal Shots, since it drastically decreases the number of viable builds. Simply moving it farther down the tree (as some experts have suggested) would have been very dangerous, as many players would still feel "forced" to go even farther down the Marksmanship tree, which would even further reduce the number of percieved "viable" builds.
考虑到各种不同可能的天赋配点,我们感觉到以前的致死射击成了一个“人人必加”的天赋,而我们并不希望每个猎人都*一定*要加致死射击这个天赋。因为这样就会减少可能的天赋配点方案的数量。但简单的把致死射击在天赋列表中下移(就象很多专家建议的那样)会是很危险的,因为许多玩家都会“被迫”在射击系里加更多点加到出致死射击,那样会进一步减少“可行”的配点方案的数量。
Also, while some players have suggested that the new Mortal Shots talent isn\‘t worth the points, it\‘s worth noting that the rogue\‘s Lethality talent is a 30% bonus (and even more limited in application), yet is still used extensively by rogues.
另外,如果一些玩家要说新的致死射击并不值得猎人去加那么多天赋点,那么请去看看盗贼的“致命伤”天赋[注释1]吧,也是加30%(甚至适用范围更受限制),但还是有那么多的盗贼都加了。
In summary, I think it\‘s important to come to terms with the fact that patch 7 brings more interesting talent choices, more pet customization, and an increase to the DPS of most hunters (unless you re-spec to a build that avoids as many DPS talents as you can, which I don\‘t forsee many players doing).
最后,我想大家会慢慢对1.7版习惯的。这很重要。因为1.7版带来了更多有趣的天赋选择,更多的宠物个性化,而且对大多数猎人来说DPS都是有所提升的(除非你对那些能提高DPS的天赋一个也不加,我想大多数猎人应该不会这样做的)
[注释]
盗贼的天赋:
致命伤[Lethality]
5 级升满后,险恶攻击、凿击、背刺、幽魂击和放血的重击伤害上升 30%
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arkk :
看了下回帖
我看大家对重击伤害由原来的250%下降到230%都看的比较重~~~~
甚至有人说是攻击力下降了20%,有那么恐怖吗?
那么下面我和大家一起计算一下,单单就这个天赋的改动,到底对猎人的DPS有多少影响?
1。暴击率为20%的猎人
假设一个60级猎人,暴击率是20%(应该算中等偏上水平了把),
也就是每5次射击其中一次射击会是重击。
假设每一次射击对敌人造成300点伤害。
总共射击5次。
原来重击伤害250%的情况下是:1950点伤害
4*300dmg+1*250%*300dmg=1950dmg
1.7版重击伤害230%的情况下是:1890点伤害
4*300dmg+1*230%*300dmg=1890dmg
1890dmg/1950dmg=96.9%
也就是说DPS仅仅下降了3.1%!!
2。暴击率为12.5%的猎人
再假设一个60级猎人,装备没那么好,暴击率是12.5%(应该算中等偏下了把)
也就是每8次射击其中一次射击会是重击。
假设每一次射击对敌人造成300点伤害。
总共射击8次。
原来重击伤害250%的情况下是:2850点伤害
7*300dmg+1*250%*300dmg=2850dmg
1.7版重击伤害230%的情况下是:2790点伤害
7*300dmg+1*230%*300dmg=2790dmg
2790dmg/2850dmg=97.9%
也就是说DPS仅仅下降了2.1%!!
3。结论
由于大多数60级猎人的暴击率在12.5%~20%之间,
那么由于该天赋的改动,大多数猎人DPS下降的范围在2.1%~3.1%
注意:暴击率越高,DPS下降的越多。





