It's nearly impossible to make an AI-controlled pet smart enough to always do the right things especially in encounters as complicated as ours. We try to work around that by letting the pet survive when it does the wrong thing (staying out during Saph deep breaths for example).
It may be that for specs like BM (and Demonology) that the pet just too high a percent of overall damage. When the pet does well, you do very well, but when the pet suffers, you suffer too much as well, so that your success hinges a lot more on encounter design. If we nerfed the pet damage, we would buff the character's of course.
Another idea some players have advocated lately is to prevent the pet from getting buffed at all, but let it scale better from buffs on the player. This removes some of the inconsistencies where the pet can't benefit from buffs properly. We don't currently have the technology to do that, but it is something we are exploring.
We think the ultimate solution to feedback about BM-51 is just to add more talents to the pet talent trees so that the bonus 4 talent points can improve pet dps by an amount equivalent to the cost of the hunter talent point. The exotic pets themselves would be more of window-dressing, perhaps with more utility from some of their special abilities.
楼主发的贴很长,涉及猎人各个方面,螃蟹回复:
我只回答几点
做出一个足够智能的宠物AI,特别是在遭遇战中使其像人一样作出正确反应几乎是不可能的,
我们只能试图在它犯傻时让它活下来(比如遇到深呼吸时呆在范围之外)
对兽王猎和恶魔术而言,宠物所占伤害比例可能太高了,当宠物能表现强力时你也表现强力,
一旦某些情况下宠物不强力了那你也跟着不强力了,所以你成功的关键在于宠物设计,如果我们削弱宠物伤害
我们当然也会增强人的伤害(--------------------我怎么看到的是人宠一起砍,想知道放P的味道吗?)
最近有些玩家提出的另一个主意是让宠物不受任何团队buff影响,但更好的从主人身上分享属性,
这很好的消除了宠物从buff上受益不协调的问题,我们目前还没有这种技术,但这是我们将要探索的
我们认为兽王51点的最终解决方案是给宠物天赋树增加更多的天赋,这样附加的4点天赋就能增加宠物的dps,值猎人点的这51点了
特殊宠物本身也应该更强力,或许他们的特殊技能应该更加实用
宠物不受人的急速,暴击,破甲等属性影响,但对团队buff却极为敏感,因为兽王天赋都是按比例提升宠物伤害
这些团队buff的效果会被成倍放大,还会因为属性共享受二次加成,比如raid时的力量祝福对宠物而言不是306AP
而是373,因为还有22%是人给的,这就造成宠物受加成很混乱
前几天螃蟹在谈术士时说过他们对目前的分享方式很不满意,在寻找新的方式,看来以后raid不用费劲给宠物要buff了
一些解释
blz本意是使宠物受加成更平滑,不是象现在这样没有buff一条虫,有了buff一条龙
这本是3.0副本buff全团化带来的后果:buff的作用在宠物大量百分比天赋的作用下被无限放大
导致了兽王猎宠物夸张的dps
看看现在宠物的AP就知道了,无buff下AP只有可怜的几百,低得让人心寒,打齐了buff AP几乎翻倍,
不是因为buff厉害,是因为基础值太低,但基础值低有低的好处,稍微加点buff马上出效果
兽王大量百分比提升的天赋加持,500AP对人来讲可能就是100dps不到,对宠物却是200 dps的提升
现在猎人solo的时候宠物所占比重是中规中矩的30%左右,
一到了raid打齐buff就变成了40%甚至50%,我认为buff全团化才是兽王OP的原因:
如果宠物占dps比例跌20%,就是总伤害跌10%,那兽王就不会稳坐第一了
而暴雪急急忙忙发补丁,砍了宠物天赋的放大比例,顺带砍了稳固
这样宠物raid时所占比例是下来了,但必然导致猎人solo等其他时候dps大幅下降
暴雪能说出这样的话,说明他们注意到或者说找到问题所在了,
不让宠物受raid buff影响,而提高分享属性的比例这确实能治疗目前这种 buff依赖症
但这是下策,十分不优雅的手段,我心目中的暴雪应该能通过调整宠物属性,和兽王天赋来打到目的:
- 降低天赋提升比例,增加基础属性
但我们看到暴雪为了平衡让猎人陷阱都能射了,还有什么优雅不优雅的
所以假如暴雪真的让宠物不再享受任何buff我也一点不会吃惊了,blz已经从神位跌落许久了