首先,我们提高了嗜血的AP加成,由原来的45%提高到50%。
其次,我们减少了泰坦之握的攻击处罚,由原先的12%减少到了5%。
如我之前提到过的,我们对泰坦之握这个天赋必须谨慎,它给我们的感觉是太强大了,甚至我们怀疑是不是应该把它扔到第81、91或者101点天赋的位置上去。
有玩家说狂暴战士的嗜血或者猛击miss之后会浪费掉大量的怒气,于是有人建议说,是否应该为狂暴系增加一种新的攻击技能。对此,我们认为现在就作出修改还为时过早,因为这将牵扯到铭文、天赋树等一些列庞杂的工作,还要反复进行试验,与此相比泰坦之握的修改倒是简单了许多。
原文如下:
In the case of Arms and Protection, we don't think any adjustment is necessary at this time. Arms is doing very competitive dps, while Fury has fallen behind. We experimented with lowering the proc chance of Sudden Death, from where Arms gets a lot of its damage, but weren't happy with the result and ultimately decided to buff Fury instead.
First, we increased the percentage of AP that contributes to Bloodthirst from 45% to 50%.
Second, we reduced the hit penalty on special attacks on Titan's Grip from -12% to -5%.
As I have said before, we have been somewhat reluctant to give Titan's Grip such a huge buff. It is now likely more powerful than several other talents in the tree and risks being the 51-point talent to which all other classes compare their 51-point talent. Nevertheless, we feel it was the right change to make.
When a Fury warrior missed a Slam or Bloodthirst on a boss, they ended up building up a lot of extra rage that couldn't be spent fast enough. I understand some players suggested an additional attack for Fury, and that is something we may still consider when we see players hit 80 and start experimenting more with the build. But it would be a very big change that involved touching talent trees and glyphs, as well as a lot of time necessary to iterate on the right values. The Titan's Grip change by contrast was a simple one, and judging by the number of players who have asked for it throughout beta, one that will be welcomed by the community.





