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拍卖行可出售附魔及关于毁灭打击的详细FAQ

时间:2007-12-26 15:40 作者:翻译:skyliux,ghweula 手机订阅 参与评论(0) 【投稿】
文 章
摘 要
我们曾经在Blizzcon上提到过,我们希望在今后的某个时间能够让“附魔”作为一种交易产品在拍卖行出现。然而我们还是希望——至少在某种程度上——“附魔”还是个需要个人私下接触的专业技能;基于这两种想法的折衷,我们也许会让“低等级”的附魔能够作为交易品出现在拍卖行,而那些非常高端(

我们曾经在Blizzcon上提到过,我们希望在今后的某个时间能够让“附魔”作为一种交易产品在拍卖行出现。然而我们还是希望——至少在某种程度上——“附魔”还是个需要个人私下接触的专业技能;基于这两种想法的折衷,我们也许会让“低等级”的附魔能够作为交易品出现在拍卖行,而那些非常高端

(非常牛B^^)的附魔还是需要面对面的交易才能进行。

——各位附魔师的福音,他们不用再开小号在各个主城刷屏了;顺便说一句,为什么那么多人都喜欢刷屏呢?尤其是那种错别字一大堆、语无轮次的那种……对了再说一句,我非常反感那些不喜欢用标点,非要用空格分隔语句的人,难道句号逗号都被你吃了吗?

以下是2.3版毁灭打击问与答,官方精华贴整理

译者的题外话:2.3版以后毁灭打击拥有翻天覆地的变化,这个过去象渣一样的41点天赋一跃成为防御天赋中最有价值的天赋之一.我个人认为2.3版对于坦克而言,毁灭打击的改动的重要性不亚于精准等级的引入.对于新的毁灭打击,大家都了解到什么程度,放出这篇非常具有参考意义的官方精华FAQ,希望对大家有所帮助.

Devastate FAQ

毁灭打击问与答
注意:这篇文档的假设,除特别声明外,都基于一个学习了6级破甲和3级毁灭打击的战士,天赋中加了3点怒火专注和3点强化破甲.所有的威胁值没有经过防御姿态和挑衅天赋的加成.所有造成的伤害值考虑了护甲的减免.
毁灭打击(等级3)

15怒气,5码有效距离

瞬发

需要单手近战武器

击碎目标的护甲,对其造成破甲效果.另外还可以造成50%的武器伤害,外加目标身上每层破甲效果所提供的35点伤害加成.破甲效果可以叠加最多5次.
What exactly happens when I hit the Devastate button?

我点击毁灭打击这个技能后,到底会发生什么?

1.The ability first checks against the mob''s chance to Block, Dodge, Parry, and your chance to either Miss or Crit.

首先会检查目标的格档,躲闪,招架和你对他未命中和致命一击的机率.

2.If you land a Hit or a Crit, the ability then checks for the presence of the Sunder Armor debuff on the target.

如果你命中或者产生了致命一击,那么检查当前目标是否有破甲的DEBUFF.

If the number of Sunders is between 0 and 4, Devastate will apply a Sunder to the mob. The Sunder will generate its own threat (301), as if it had been applied normally using the Sunder Armor ability. This Sunder does not cost you extra rage.

如果当前的破甲效果层数是0至4之间,毁灭打击会在目标上作用一个破甲效果.破甲效果将产生其自身的威胁值(301),如同你使用破甲技能一样.这个破甲效果不会耗费你额外的怒气.
If the number of Sunders equals 5, Devastate refreshes the duration of the Sunder debuff to 30 seconds, but does not cause the threat of another Sunder.

如果目标上已经有5层破甲,毁灭打击将会刷新破甲DEBUFF的持续时间至30秒,但不会再产生破甲的威胁值.

If an armor-reducing debuff that is superior to a Sunder (520 armor) is already present on the mob, you will get the error message "A more powerful debuff is already active". Devastate will be unable to apply a Sunder, and the 301 threat from Sunder will not be applied. Devastate will however deal its normal damage and its own innate threat calculated with zero Sunders on the mob.

如果在目标上已经存在一个比破甲(520点护甲)更高的护甲减免效果,你会得到一个”已经有一个更强大的效果存在”的错误提示.这时候,毁灭打击将无法对目标作用破甲,因此破甲的301威胁值也不会产生.但是毁灭打击仍然会产生他自身具备的伤害并对目标产生毁灭打击固有的威胁值.

3.Devastate then applies its own innate threat based on the following formula:

其后,毁灭打击按以下公式对目标产生固有的威胁值:

105 + 15 * #Sunders

105+15*破甲层数

where "#Sunder" represents the number of Sunders on the target. If Devastate was able to apply a Sunder based on the rules described above, that new Sunder is factored into the calculation of the innate threat generated by the current Devastate hit.

破甲层数是指目标上的破甲层数.如果毁灭打击可以将一个破甲效果作用于目标,那么新的破甲将计入本次毁灭打击的固有威胁值计算.

4.Damage is then dealt based on the following formula:

然后按如下公式产生伤害:

WeaponDamage /2 + 35 * #Sunders

武器伤害/2+35*破甲层数

WeaponDamage represent the damage dealt by your main hand weapon, factoring in normalized Attack Power. See below for details on how Devastate damage is calculated. #Sunders represents the number of Sunders on the target. If Devastate was able to apply a Sunder based on the rules described above, that new Sunder is factored into the calculation of the damage dealt by the current Devastate hit. If you landed a crit, the final damage is doubled.

武器伤害是指你的主手武器产生的伤害,受攻击强度的影响.下面的细节告诉你如何计算毁灭打击的伤害. 破甲层数是指对目标的破甲层数. 如果毁灭打击可以将一个破甲效果作用于目标,那么新的破甲将计入本次毁灭打击所产生的伤害计算.如果你产生一次致命一击,那么伤害*2.

The damage dealt generates its own threat at the normal rate of 1 point of threat for 1 point of damage, before any threat modifiers are applied.

伤害本身所产生的威胁值在应用任何仇恨乘数前,按每1点伤害产生1点威胁值计算.

How much damage does Devastate do?

毁灭打击到底产生多少伤害?
The formula for Devastate(Rank3) is as follows:

毁灭打击(等级3)的计算公式:

(WeaponDamage ÷ 2) + (35 × #Sunders) * Mitigation%

(武器伤害/2)+(35*破甲层数)*护甲减免%

where

其中

#Sunders = Number of Sunders stacked on target

破甲层数=对目标的破甲层数

Mitigation% = Target''s damage mitigation from Armor

护甲减免%=目标从护甲上获得的伤害减免

"Weapon Damage" is the damage you deal with one normal "white" hit, which is based on the basic damage range of the weapon you have equipped, plus damage from attack power.

武器伤害是指你的普通攻击造成的白字伤害,这取决于武器自身伤害的上下限,再受攻击强度的影响.

Like many other "instant" melee attacks, Devastate calculates the damage bonus from Attack Power based on a formula that uses a "normalized" weapon speed. Blizzard implemented this to reduce the viability gap between slow and fast weapons when used for "instant" attacks that are based on weapon damage. In other words, instant attacks using a slow weapon will still deal more damage than using a fast weapon, but the difference is not as big as it would be without the normalization. With all 1H weapons except daggers, the Attack Power component of Weapon Damage is calculated based on a speed of 2.4. With daggers the speed is 1.7.

和其他瞬发物理攻击一样,毁灭打击在计算从攻击强度中获得的加成时,按照标准化的武器速度计算.BLZ这样设计以减少快速武器和慢速武器之间造成的瞬发物理攻击差别.换句话说,使用慢速武器造成的瞬发物理攻击伤害仍然高于快速武器,但这种差距小于没有将速度标准化之间的差距.除了匕首以外的所有单手武器,按2.4的标准化速度计算武器伤害.匕首的标准化速度是1.7.

Normalize - WoWWiki, the Warcraft wiki

Patch 1.8 (Release Notes) - WoWWiki, the Warcraft wiki

更多关于标准化武器速度的知识请看WoWWiki.

The first Devastate on a target with 0 Sunders will apply one Sunder, and deal close to the equivalent of 50% of a normal white hit, plus 35, before mitigation from armor. The second Devastate will add a second Sunder, and deal 50% of weapon damage, plus 70 before mitigation from armor, so on and so forth. Using Devastate on the same target after 5 Sunders are applied will deal 50% weapon damage plus 175 before mitigation from armor.

当目标没有破甲时,第一次毁灭打击作用一个破甲效果,护甲减免前产生50%白字伤害外加35点伤害. 第二次毁灭打击作用第二个破甲效果,护甲减免前产生50%白字伤害外加70点伤害.如此类推.对一个五破的目标使用毁灭打击,护甲减免前产生50%白字伤害外加175点伤害.

This means that Devastate always deals the most damage with 5 Sunders on the target.

这意味着毁灭打击总是在5破之后产生最大的伤害.

Also note that Devastate is affected by the One-Handed Weapon Specialization talent (10% damage increase), which most tanks should have. Devastate damage is also affected by talents and abilities that increase overall damage or crit bonus, such as Enrage and Impale.

同时需要注明,毁灭打击受单手武器专精天赋的影响,大多数的坦克应该点上这个天赋.毁灭打击的伤害也受其他增加全局伤害和致命一击奖励的影响,比如说激怒和穿刺.

Can you give an example of how to calculate the average Devastate damage with a specific weapon and gear setup?

你能以一把特定的武器和装备情况来举例说明怎么样计算毁灭打击的平均伤害呢?

Our example tank, with a few buffs, has 1000 attack power, 10% chance to crit and uses a [King''s Defender].

假设我们的样本坦克被部分BUFF后有1000攻击强度,10%的致命一击机率,武器是[国王护卫者]
First find the average base damage of King''s Defender by adding the low-end and top-end damage and dividing by two:

首先计算国王护卫者的平均基础伤害,将上下限相加除以二:

(98 +182) / 2 = 140

Add damage from attack power, normalized to 2.4 speed for all one-hand weapons, 1.7 for all daggers:

加上从攻击强度获得的加成,以2.4的单手标准化武器速度计算,匕首是1.7:

1000 / 14 * 2.4 = 171. This is the amount of damage per hit provided by attack power alone.

这就是每次由攻击强度提供的伤害.

140 + 171 = 311. This is the Weapon Damage component of Devastate for our example tank.

这就是样本坦克用于毁灭打击计算中的武器伤害.

Divide weapon damage by two and add 35 for each sunder on the target:

武器伤害除以二再加每层破甲35点伤害:

311 / 2 + 175 = 331. This is the average Devastate damage for our example tank before factoring crit rate and the target''s mitigation from armor.

这就是不考虑致命一击和目标从护甲获得的伤害减免情况下,样本坦克的毁灭打击平均伤害.

Critical hits deal double damage, so the tank''s crit chance can be added to the average Devastate damage. Note that a 10% crit chance will add a little more than 10% overall damage due to the fact that a certain number of Devastates will miss or be dodged, blocked or parried, which in turn means that the proportion of successful attacks that are crits will be higher than 10%. For the sake of simplicity and conservative figures, let''s just add a flat 10%:

致命一击产生双倍的伤害,所以坦克的致命一击几率应考虑入毁灭打击伤害的计算.注意10%的致命一击几率对总伤害的贡献略大于10%,因为你一定次数的毁灭打击会击命中或者被躲闪,招架和格档,反过来意味着致命一击次数在成功命中的攻击中所占的比率大于10%.为了简化计算,我们把它就算成10%.

331 + 10% =or= 331 * 1.1 = 364

Then factor in the damage mitigation that the target gains from its armor value. This varies greatly from one mob (or player) to the next, but is rarely below 20% or above 40%. Let''s use 30% for this example:

然后是目标从护甲值上所获得的伤害减免.这个值对于不同的怪物(或者玩家)有着极大的不同,但很少低于20%或高于40%.我们以30%为例:

364 - 30% =or= 364 * 0.7 = 255. This is the final, average damage dealt by all successful Devastates in this example, factoring in crits and mitigation from armor.

这就是考虑致命一击和护甲减免情况下,本例中所有命中的毁灭打击最终的平均伤害.
How much threat does Devastate generate?

毁灭打击到底产生多少威胁值?

Depends how much your Devastates hit for. With five Sunders on your target, Devastate has a "bonus" threat of 180. This is in additon to normal threat from damage dealt. For example if your Devastate hits for 200 after mitigation from armor, you are generating (180 + 200) = 380 threat per use.

这取决于你目标的情况.当目标上有五破的时候,毁灭打击可以获得额外的180点威胁值.这额外的部分是相对产生伤害的普通威胁值而言.举例而言,如果你的毁灭打击经过护甲减免后造成了200点伤害,那么你就产生了(180+200)=380点威胁值.

But the tooltip doesn''t make any mention of added threat like the tooltips for other abilities like Shield Slam and Sunder Armor.

但是技能说明里面没有提到任何关于额外威胁值的说明?比如说盾牌猛击和破甲都有说明.

The testing method used to figure out the innate threat of Devastate is described here.

查看关于毁灭打击产生额外威胁值的测试方法请看这里.

Does Devastate generate more threat per hit than Sunder Armor?

毁灭打击比破甲产生更多的威胁值吗?

Depends how much your Devastates hit for, but in every and all realistic situations, yes.

取决于你的毁灭打击造成多少伤害,但在所有现实的情况中,是的.

Sunder Armor generates 301 threat. This means that with five Sunders on the target your Devastate only needs to deal (301 - 180) = 121 damage to generate as much threat as Sunder armor.

破甲产生301威胁值.这意味着你要使毁灭打击取得比破甲更多的威胁值,你需要造成(301-180)=121点伤害.

Considering that with five Sunders on the target Devastate deals a flat 175 damage in addition to 1/2 of your weapon damage, the only way a level 70 warrior would deal anywhere near 121 damage, even after mitigation from the target''s armor, would be by going out of their way to use a very low-level weapon and / or un-equipping most or all strength or attack power gear.

考虑到对于五破的目标使用毁灭打击造成175点直接伤害外加1/2的武器伤害,那么一个70级战士即使考虑护甲减免,也可以达到121点伤害,除非他使用非常低端的武器或者没有任何攻击强度加成.
But when I first engage a mob with zero Sunders, my first Devastate usually deals less than 121 damage.

可是当我对一个零破甲的怪物开怪时,我的第一次毁灭打击的伤害经常低于121点.

Yes, but your first five Devastate that land on the mob simultaneously apply a Sunder Armor that provides its own 301 innate threat in addition to the innate threat and damage-based threat of Devastate.

是的,但是你对目标的头五次毁灭打击都会应用一个破甲效果,而这在毁灭打击自身的固定威胁值之外又产生了301点破甲威胁值.

Does Devastate always generate more threat per rage point spent than Sunder Armor?

那么对比破甲而言,毁灭打击是否比其拥有更高的每点怒气产生威胁值?

Since patch 2.3, yes.

从2.3版开始,是的.

Devastate now benefits from the Improved Sunder Armor talent, so there is no longer any way for Devastate to cost more rage than Sunder Armor.

毁灭打击现在从强化破甲天赋中受益,所以现在毁灭打击不再比破甲耗费更多怒气.

In what ways is Devastate better than Sunder Armor?

毁灭打击到底在哪些方面比破甲好?

Devastate deals damage to the target.

毁灭打击对目标造成伤害.

Devastate generate more threat.

毁灭打击产生更多的威胁值.

Devastate can crit and therefore generate added threat from the extra damage.

毁灭打击可以产生致命一击,因此可以从额外的伤害中获取额外的威胁值.

Devastate deals more damage (and threat) as your gear improves.

随着你的装备提升,毁灭打击产生更多的伤害和威胁值.

Devastate deals more damage (and threat) with buffs.

你身上的BUFF使毁灭打击产生更多的伤害和威胁值.

Devastate damage (and threat) benefits from damage-increasing talents.

毁灭打击产生的伤害和威胁值可以从增加伤害的天赋中受益.

Is there any reason at all to use Sunder Armor when you have Devastate?

那么当我点出毁灭打击后,我还有必要使用破甲吗?

For the vast majority of people, no.

对于绝大多数人而言,不需要.
Some tanks like using a "mouseover-Sunder" macro to apply threat to crowd-controlled targets without actually breaking the crowd-control effect. I can''t realy think of any other uses, but if you have another use for Sunder I''d love to hear about it.

有些坦克可能喜欢使用’鼠标悬停-破甲’的宏来对那些已经被控制的目标制造威胁值,同时不破坏控制效果.我实在想不出除此之外还有其他作用,如果你还有关于破甲的其他作用,我将喜耳恭听.

Would there ever be a situation where Devastate should be used even when Revenge is lit up?

那么当复仇可用的时候,我还应该使用毁灭打击吗?

Rarely. Particularly since the changes made to Revenge in patch 2.1.0.

很少,特别是自2.1版对复仇的改变之后.

Revenge (Rank 8) generates threat from (Damage) + (201 bonus threat). Assuming an average of 350 Revenge damage after mitigation from armor, that''s a whopping 551 threat total. You would have to hit for 371 with Devastate to generate as much threat as Revenge. While Devastate scales with gear and Revenge doesn''t, it''s not likely we''ll ever have access to tanking gear that yields that much Devastate damage before the level cap is raised again.

复仇(等级8)产生的威胁值包括(伤害)+(201额外威胁值).假设在护甲减免后复仇平均造成350点伤害,那么总共就是551点威胁值.你需要用毁灭打击造成371点伤害才能产生与复仇相同的威胁值.尽管毁灭打击的伤害随着装备提升而提升,而复仇则不会,但看起来在70级封顶的情况下,我不认为还有什么装备可以将毁灭打击的伤害提高到那种水平.

If threat is the priority, continue to use Revenge every time it''s lit up. If threat (and/or rage cost) is not a factor and you can Devastate for 350 damage or more (still unlikely in tanking gear), skip Revenge and use Devastate for the added damage.

如果优先威胁值,那么你还是应该在复仇可用的时候使用复仇.如果威胁值(以及怒气消耗)都不是问题,而你的毁灭打击可以造成350点伤害(穿坦克装看起来不大现实),那么你可以跳过复仇来使用毁灭打击造成更多的伤害.
The one important exception to consider is in the beginning of a fight while applying the first few Sunders using Devastate. For most level 70 tanks, the 3rd, 4th and 5th Devastate will generate more threat than Revenge due to the added threat from Sunder Armor. In those early seconds of an encounter, assuming the 7 rage difference is not an issue, you''ll generate the most threat by choosing to use Devastate over Revenge. After five Sunders are up, Devastate no longer applies Sunders or the threat of Sunder, so Revenge should always take priority over Devastate from that point on.

一个重要的例外是一场战斗刚开始的那几次毁灭打击.对于大多数的70级坦克,第3第4和第5次毁灭打击比起复仇而言会产生更多的威胁值,因为此时附加了破甲仇恨.那么在一场战斗的开始阶段,如果假设7点怒气的差别不是问题,那么你使用毁灭打击可以造成比复仇更多的威胁值.当五破之后,毁灭打击不再附带破甲的额外仇恨,这时复仇就应该比毁灭打击更优先使用.

So fast weapon or slow weapon for raiding?

那么我在RAID时到底是用快速武器还是慢速武器?

Fast (when tanking).

当你坦克的时候,用快速武器.

Due to Devastate using a normalized speed for AP calculations, and because the ability only factors in 50% of weapon damage, weapon speed doesn''t have nearly as much of an effect on Devastate as it does on Heroic Strike.

由于毁灭打击的伤害使用标准化武器速度计算,而且只有50%的武器伤害计入,因此武器速度对于毁灭打击的影响远不及对英勇打击的那么大.

When raiding, you''ll typically be generating enough rage to queue up Heroic Strike on almost every hit, and the rate at which you can use Heroic Strike is invertly proportional with your weapon speed. So even while spamming Devastate, the frequency at which you can use Heroic Strike will still have the largest impact on your DPS and threat generation (which is the reason why fast weapons were always better for tanking in the first place).

当RAID的时候,你基本上有足够的怒气使你的每次攻击都可以使用英勇打击,而你使用英勇打击的频率和你的武器速度成反比.那么即使你在使用毁灭打击的时候,你的英勇打击的频率仍然对于你的DPS和威胁值产生有着极大的影响(这也就是为什么当主坦的时候快速武器总是比慢速的好).

The notable exception to this rule is with daggers. Because they are normalized to 1.7 speed for AP calculations on instant attacks, daggers deal noticeably lower damage with Devastate.

需要额外注意的情况是匕首.由于匕首在计算瞬发攻击时按1.7速度标准化,因此匕首造成的毁灭打击伤害非常低.

Slow for secondary aggro

副坦使用慢速武器.

Carrying a slow weapon for higher Devastate numbers is a good idea for those fights where you need to remain second on a mob or boss'' threat list. Since you''ll only be gaining rage from your own white damage, a Shield Slam every 6 seconds should be priority number one, but if you have enough rage (and the gear for it), high-damage Devastates with a slow weapon in between the Shield Slams should be next on your list.

有此战斗中你需要保持在目标的仇恨列表中,这时使用慢速武器以造成更大的毁灭打击伤害是个不错的主意.因为你的怒气产生取决于你的白字伤害,而6秒一次的盾牌猛击将是你的首选,但如果你有足够的怒气(和制造怒气的装备),那么在盾猛CD中加一次高伤害的毁灭打击将是你的第二选择.
Slow weapon for solo grinding then?

那么SOLO打怪的时候用慢速武器咯?

Yes.

是的.

If you own a slow weapon with a base DPS comparable to your fast tanking weapon, and ideally with damage-increasing stats, use it for higher Devastate damage in situations where you don''t generate enough rage to spam Heroic Strike.

如果你有一把相当你的坦克武器而言基础DPS不低的慢速武器,而且拥有伤害增加的属性,那么在你没有办法产生足够怒气使用英勇打击的时候,用慢速武器产生更高的伤害是正确的.

5-man trash mobs?

5人副本的小怪呢?

Tanking trash mobs in non-heroic 5-man instances usually qualifies as a low-rage situation, so a slow weapon would be beneficial, as long as it has base DPS comparable to that of your fast weapon.

在非英雄模式的5人副本中应对小怪往往是一个低怒气环境,那么慢速武器会受益,当然它的基础DPS不应低于你的快速武器.

Is Devastate necessary for any type of tanking?

对于任何种类的坦克,毁灭打击都是必要的吗?

No, but hard to pass up.

不,但是很难舍弃.

Shield Slam (combined with 5/5 1H specialization and 3/3 Shield Mastery) still provides the biggest overall threat (and damage) improvement beyond Defiance, and many tanks do just fine without Devastate. Stopping at Shield Slam or Focused Rage allows for picking up more Arms or Fury talents for hybrid builds that lend themselves to PvP or leveling up.

受到5点单手武器专精和3点盾牌掌握加成的盾牌猛击仍然是在挑衅天赋支持下可以产生最大伤害和威胁值的技能.很多坦克在没有毁灭打击的情况下也一样做得很好.只点到盾牌猛击和怒火专注,而点上更多武器系和狂暴系的混合型天赋使得他们在PVP和练级中更有利.

However since patch 2.3, Devastate has undisputedly earned its position as a 41-point talent. For any warrior who will be tanking raid bosses, it''s almost impossible to consider going without the added threat of Devastate. In addition, the lowered rage cost and the built-in application of Sunders has dramatically increased the viability of using Devastate for dual-wielding in "fury" gear for solo content or group DPS.

然而,从2.3开始,毁灭打击终于成为一个不容争议的41点天赋.对于任何RAID中的坦克而言,放弃毁灭打击的额外仇恨几乎是不可想象的.另外,降低的怒气消耗和内建的破甲效果非常显著地增加了你在穿着’狂暴’装双持升级和小队DPS中的实用性.

I hope this FAQ was helpful. Please feel free to post any questions or topics that haven''t been covered here and I will gladly update the document as necessary
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