* Taunts: The taunt system has been adjusted so that Warrior Taunt, Druid Growl, and Paladin Righteous Defense will now grant the player the correct amount of threat even when the creature or its target is crowd controlled.
* The negative effect of the orc racial ability Blood Fury no longer stacks with other effects that reduce healing (Mortal Strike, Wounding Poison, etc.)
-嘲讽系统做出调整,战士嘲讽,德吼,骑士正义防护能够赋予正确的仇恨量,即使怪物或其目标正处于群体控制下(感谢指正)
-兽人天赋[血性狂暴](就是使用后加ap的那个,名字记不清楚了)使用后减治疗量的debuff不再和其他减治疗量的debuff叠加
Rogues
* Added a visual, sound, and combat log message when the Cheat Death talent saves the rogue from death.
* Sword Specialization: This ability now grants extra yellow attacks instead of extra white attacks. This change will make Sword Specialization no longer reset the weapon swing timer when it triggers off special attacks, and results in a net increase in damage dealt.
盗贼的天赋[诈死]新增加了触发时的动作,音效,以及相应的战斗记录
-剑类武器专精触发的额外一次攻击将显示为黄字,从而不再重置武器的挥动时间(战士也有类似的改动)
Warlocks
* Soulstones: Soulstones can no longer be used on targets not in your party or raid. In addition, the soulstone buff will now be removed if the target or caster leaves the party or raid.
灵魂石不能在团队/队伍之外使用了(用在自己应该没限制)
Priests
Power Infusion: This ability is now unuseable on Rogues or Warriors.
能量灌注:现在不能对战士和盗贼释放 (我想起了某个被灌注后泪流满面的战士-_,-||| )
Shadowfiend: The Shadowfiend will now correctly attack your target even if it is neutral or non-aggressive.
暗影恶魔:现在会正确的攻击你的目标,即使是中立目标或非主动攻击目标
Shadowfiend: Increased the Shadowfiend?s chance to hit higher level enemies.
暗影恶魔:暗影恶魔击中高等级敌人的概率增加
Shadow Weaving (Shadow): Effect reduced by 1% per rank.rank and Mana Burn will now correctly trigger this talent. (NOTE: Mana Burn note added.)
暗影之波:每层下降1%效果。现在法力燃烧可以触发暗影之波。
Weakened Soul: If this debuff would prevent you from casting a spell on a given target, the button for that ability is now grayed out.
灵魂虚弱:现在当你锁定一个有这个debuff的目标时,真言术:盾会变灰(不可释放)
还有几个商业的改动
1. 缩短了剥皮的时间
2. 原始暗影 只有V虚空类怪掉落,而其它恶魔不掉了;也就是说这种原始材料要涨价了
3. 宝石:探矿出蓝色宝石的几率提高
4. 宝石:做各种钻石的CD取消;而且部分钻石的要求降低(每种钻石装备的时候都要求身上其它宝石的情况,这个是说降低这方面的要求)