作者:小雨
版上有人贴出美国官网论坛上的有关圣骑士1.8版本的变化,原文:有人翻译了一下,我自己也翻译了一下()内是我自己的想法,三区布莱克摩--守望艾露尼--雨玄
After a through investigation of the Paladin class they were found to too heavily favor defense. Because of the Paladin\‘s defensive skills, we were unable to give them any abilities that overly affected combat. As a result the Paladin class became one with no weaknesses but at the same time, no strengths. In order to remedy this situation we have decided to reduce the effectiveness of a Paladin\‘s Defensive abilities but at the same time increase thier offense and their ability to help their group.
Also we have revamped the talent trees in order to make the three trees fill the three roles of the paladin. The Retribution tree should now make Paladins good damage dealers, the Protection tree should make them good tanks, and the Holy tree should make them good healers.
Several new spells have been added to the Paladin class!
Holy Strike
Holy Strike is availible to all Paladins level 26 and higher.
At Max rank it will deal Weapon Damage plus 48.
All damage will be holy damage and will therefore not be affected by Armor.
Mana cost is 5% of the Paladin\‘s total mana.
Cooldown of 16 seconds.
Divine Light
Divine Light is an instant cast healing spell first availible at level 50.
1 min cooldown.
Heals for 824 instantly and another 226 over 10 seconds. (at max rank)
Takes 394 mana (at max rank)
Divine Protection has been changed to be a damage shield. At max rank it will absorb 1345 damage and last 30 seconds. The Paladin cannot attack and the spell still causes mobs to attack any other availible target while the spell is in effect.
Blessings now have a duration of 15 mins. The Mana costs have been increased by roughly 22% as a result.
Blessing of Salvation has been changed to reduce aggro by a set amount, similar to the functionality of Fade. The Duration has been decreased to 10 seconds and the mana cost has been decreased. A cooldown of 10 seconds has been added.
Blessing of Protection has been changed to be a talent only spell, it will act as a shield that blocks all physical damage up to 980 at max rank. still causes mobs to attack any other availible target while the spell is in effect.
The Summon Warhorse spell has been changed to use a set amount of mana instead of a % of the total.
The Summon Charger spell has been changed to use a set amount of mana instead of a % of the total
Due to significant talent changes, Paladins will have all talent points refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
Holy Tree
The Improved Holy Light talent has been changed to increase Holy Light\‘s healing by 5% per point instead of 4%
Spiritual Focus has switched places with Improved Seal of Righteousness. In addition Spiritual Focus gives a 5% chance per point to resist spell interrupts and silence effects (Kick, Counterspell, etc)
The Improved Flash of Light talent has been changed to affect the amount healed instead of the mana cost
The Improved Concentration Aura talent will add a chance to resist spell interrupts and silence effects to Concentration Aura instead of increasing the chance to avoid damage interruption.
Sanctity Aura now gives a 15% increase to Holy Damage instead of a 10%.
The Improved Seal of Light talent increases the Proc rate of Seal/Judgement of Light instead of the amount healed/duration.
The Divine Strength talent has been replaced by the Divine Gaurdian spell. Divine Gaurdian is a buff that lasts 2 min and heals the target for 10% of their HP and reduces their aggro by a set amount (similar to the functionality of fade). The ability is only triggered when the target reaches 90% or lower HP. The cooldown on Divine Gaurdian is 5 mins.
The Divine Shield spell has been changed to a talent only spell and no longer allows you to use any offensive abilities while it is active. In addition, a Paladin cannot cast any ability on himself. The duration has been increased by 2 seconds and the mana cost has been slightly reduced. Unlike Divine Protection, Divine Shield still causes the Paladin to become invulnerable.
Holy Shock has been replaced by the updated Divine Shield spell.
Protection talents have been changed to greatly increase the effectiveness of a Paladin tank. Based on our tests of a Paladin vs Warrior vs Druid in Bear form, Paladins are now more effective than Bear Form Druids but are less Effective than Warriors. Special care has been taken to ensure Paladins do not replace Warriors as tanks and to keep a role for Druids.
Protection
Improved Blessing of Protection has been changed to give you the spell instead of reducing its cooldown.
Blessing of Sanctuary has been changed to reduce damage taken from all sources by 5% but reduce damage dealt by the target of the spell by 5%.
The effectiveness of the Improved Seal of Fury talent has been doubled.
Improved Seal of Justice now, in addition to increasing the proc chance of the seal, increases the threat it produces by 10% per talent point.
Improved Blessing of Salvation has been changed to increase the duration of the spell by 10 seconds per talent point.
Extra attacks granted by Reckoning now generate increased threat. Also critical strikes that occur while the paladin is sitting will no longer trigger Reckoning.
The Holy Damage caused by Holy Shield has been increased slightly.
The Repentance talent has been replaced by a new spell called Seal of Protection. Seal of Protection reduces damage taken by the Paladin by 10%. Judgement of Protection forces the Target to attack the Paladin for a short time.
The DPS potential of a Paladin who invests heavily in the Retribution tree has been greatly increased. We feel, with the reduction in Paladin defense, this was a balanced change.
Retribution
The effectiveness of the Improved Blessing of Might talent has been increased to 6% per point for a total of a 30% increase with 5 talent points invested.
Benediction and Improved Retribution Aura have switched places.
Improved Retribution Aura has been changed to give 8% increased damage per talent point
Benediction has been changed to give your weapon a 10% chance of dealing 2% of your weapon\‘s max damage per talent point invested. With 5 talent points invested, it gives a 50% chance of proccing, dealing 10% of your weapon\‘s damage. Benediction lasts 5 mins.
Anticipation has been moved to the 3rd tier and replaced by Blessing of Kings.
Percision has been replaced by improved Hammer of Wrath. Improved Hammer of Wrath increases the damage dealt by Hammer of Wrath by 5% per point invested up to a maximum of 15%.
Seal of Command\‘s Judgement has been changed to deal 100% more holy damage than before (i.e. instead of dealing 50 damage when the target is stunned it will now deal 100 damage). In addition, the target\‘s movement is reduced to 90% of normal for 10 seconds. Because of these changes, Seal of Command\‘s Mana cost has been increased.
The damage of Seal of Command\‘s proc has been reduced to half of weapon damage but the proc rate has been increased by 1 proc per minute.
The end talent in the Retribution Tree has been changed to Strike of Retribution. It is an instant strike that deals weapon damage + a fourth of the damage that the current target has dealt to you. If you switch targets than the damage is cleared. All damage dealt by Strike of Retribution is considered Holy Damage. The cooldown is 1 min and the Mana cost is 665.
经过对圣骑士职业的彻底调查后,我们发现这一职业过于偏向防御。由于圣骑士
出色的保护技能,我们很难再给予这一职业任何强有力的伤害能力,以至于圣骑
士变成没有致命缺点然而也没有力量的职业。为了纠正这一状况,我们决定削弱
圣骑士的防御能力而增强其自卫和辅助团队的能力。
为了让天赋更好得使圣骑士扮演好三种角色,我们成心设置了天赋技能。惩戒系
是更好的伤害输出者,保护系是更好的坦克,而神圣系是更好的治疗者。
下列技能将增加到圣骑士职业中!
神圣打击
26级开始学习的技能,(最高级别效果)能使武器增加48点神圣伤害,且无视防御。消耗圣骑士全部魔法的5%。(相当于给武器FM)
16秒冷却。
天赐之光
天赐之光是瞬发技能最早在50级学会。
治疗824点血且下10秒持续治疗226点血。消耗394魔法。(指最高级别时的效果和消耗)1分钟冷却
神圣保护成为保护盾,最高级别效果将吸收1345点伤害,持续30秒。这期间圣骑士不能攻击且对周围敌人产生仇恨。(这个东西在1.8将取代现有的神圣护盾的作用,也就是无敌.可以说生存能力减弱了)
祝福时间将长打15分钟,但消耗的魔法也将(比现有版本)增加22%。(BUFF省了不少麻烦,最高兴的是撒满:"这下我的净化赚了吧!哈哈")
拯救祝福的效果将类似于牧师的淡化,减少一定量仇恨,持续时间将减少为10秒,冷却时间增加10秒。(这个对74的操作提出更高要求,冷却时间的潜台词就是每次只能对一名玩家使用.)
保护祝福将成为天赋技能,作用是阻挡阻挡980点物理伤害(最高级别效果),仍然对
周围敌人产生仇恨。(大大改弱的祝福......而且是天赋)
召唤战马和军马的魔法消耗将是固定值而不是全部魔法的百分之几。
由于巨大的天赋改变,圣骑士所有天赋点数将归零。训练技能和魔法的金钱将大大降低。(终于到我们免费洗点了,还算有点同情心哦...)
神圣系
强化圣光术将增加到每点天赋增加治疗效果5%而不是4%。
精神集中将和强化正义圣印调换位置。此外,每点精神集中天赋将另给予5%机会抵抗打断和沉默的效果,例如踢击(盗贼)和魔法反制(法师)。(精神集中增强确实非常实用,5点天赋有25%机会抵抗FS的反制,可是和强化正义换位置岂不逼迫我们都去洗神圣?)
强化圣光闪现的效果将增加治疗量而不是减少魔法消耗。(比以前实用,加上强化圣光术应该能让圣光闪现治疗量可观,应付危急情况作用更大了)
专注光环的效果将是抵抗魔法打断和沉默的效果而不是避免魔法受到伤害而打断。(推荐,毕竟基本上每个职业都有避免魔法受到伤害而打断的天赋,能有效打断施法的基本上是技能,加上精神集中大概有30%的机率抵抗)
圣洁光环将增加15%的神圣伤害而不是10%。
强化光明圣印的效果将为增加触发圣印效果机率而不是增加治疗量和持续时间。
神圣力量将被叫神圣护卫的祝福代替,持续2分钟治疗其血量的10%且降低仇恨。此技能只有当目标血量小于90%后才能够使用。冷却时间为5分钟。(应当是在2分钟内持续治疗10%)
神圣护盾将是一种天赋技能一旦使用就无法使用任何攻击能力且不能使用任何技能在自己身上。持续时间将增加2秒魔法消耗稍微减少。和神圣保护不同的是,神圣护盾依然是令玩家无敌的。(原来的无敌成了神圣系最终天赋,令人一声叹息...而且不能用于对自己治疗不能攻击敌人,只能给别人+++强烈抗议)
神圣冲击将由神圣护盾取代。(除了修神圣系的玩家,74无敌+炉石的时代已经过去了)
保护系
保护祝福成为天赋而不是减少冷却时间。(抗议,改动见上)
庇护祝福改变减少各种来源的伤害5%的同时也降低伤害的5%。
强化愤怒圣印的效果加倍了。
强化公正圣印每点天赋除了增加触发圣印的机率也增加10%的仇恨。
强化拯救祝福变为增加魔法持久10秒每点天赋。(假如修防护此天赋推荐,投下2点就相当于30秒淡化效果,布衣们求之不得啊)
清算带来的额外攻击增加仇恨。当圣骑士坐着时受到致命一击将不被列入清算。
神圣之盾带来的伤害稍微增加了。
忏悔天赋将被保护圣印取代。保护圣印能减少伤害10%,审判则强迫目标短时间内
攻击自己。(让74更好的保护队友......,但也让我下了离开防护74行列的决心)
在惩戒系投入大量天赋点数的圣骑士伤害输出将大为增加,我们感觉,作为降低圣
骑士防御能力的补偿,这将是一个平衡的改动。
惩戒系
强化力量祝福将增加到每点增加6%,5点天赋则增加30%。(计算结果:15分钟增加200点力量)
祈福和强化惩戒光环调换。
强化惩戒光环增加到每点天赋伤害增加8%。(防贼利器)
每点祈福天赋将使你的武器有10%机会增加2%的伤害,5点天赋则是50%机会增加10%伤害。祈福持续5分钟。(持续5分钟不知道十么意思,按道理50%的触发率何必要持续5分钟,5秒也够了,唯一解释是祈福成了技能)
王者祝福将取代预知位于第三排。(欢呼吧!)
精准由强化愤怒之锤取代,每点增加愤怒之锤伤害5%,3点增加15%。(1.7的新增技能,期待中......应该是远程技能)
命令圣印审判伤害将增加100%,即审判后每次晕眩会造成的伤害增加一倍。(现在命令圣印最高级审判效果是每次晕眩造成84点伤害,增加一倍则是168,和公正配合效果不错)
此外审判目标的移动速度将减为原来的90%。因为这个变化,命令圣印消耗的魔法将增加。
命令圣印造成的伤害减少为武器伤害的一半但激发次数每分钟增加一次。(......从此命令只用于审判了)
惩戒系的最终技能将改变为惩戒打击。这是一个瞬发魔法且能造成武器伤害加当前目标对你造成伤害的四分之一。如果你转移目标则伤害无效。(这句话我也解释不清,假如可以用于和高伤害的FSPK......但是和BOSS呢,高级副本BOSS伤害几千的不再少数)所有惩戒打击造成的伤害都为神圣伤害。冷却时间1分钟,魔法消耗665。