所以特意分享几个图腾取消宏,来帮助大家及时控制住场面。
图腾全消宏 ...
图腾全消
/run if not UnitAffectingCombat("player")then for i=1,4 do n="t"..i CreateFrame("Button",n,UIParent,"SecureUnitButtonTemplate")_G[n]:SetAttribute("type", "destroytotem")_G[n]:SetAttribute("*totem-slot*",i)end end
/click t1
/click t2
/click t3
/click t4
图腾消火宏 ...
图腾消火宏
/run if not UnitAffectingCombat("player")then dt1 = dt1 or CreateFrame("Button", "dt1", UIParent, "SecureUnitButtonTemplate")dt1:SetAttribute("type2", "destroytotem")dt1:SetAttribute("*totem-slot*",1)end
/click dt1 RightButton
图腾消地宏 ...
图腾消地宏
/run if not UnitAffectingCombat("player")then dt1 = dt1 or CreateFrame("Button", "dt1", UIParent, "SecureUnitButtonTemplate")dt1:SetAttribute("type2", "destroytotem")dt1:SetAttribute("*totem-slot*",2)end
/click dt1 RightButton
图腾消水宏 ...
图腾消水宏
/run if not UnitAffectingCombat("player")then dt1 = dt1 or CreateFrame("Button", "dt1", UIParent, "SecureUnitButtonTemplate")dt1:SetAttribute("type2", "destroytotem")dt1:SetAttribute("*totem-slot*",3)end
/click dt1 RightButton
图腾消风宏 ...
图腾消风宏
/run if not UnitAffectingCombat("player")then dt1 = dt1 or CreateFrame("Button", "dt1", UIParent, "SecureUnitButtonTemplate")dt1:SetAttribute("type2", "destroytotem")dt1:SetAttribute("*totem-slot*",4)end
/click dt1 RightButton